Author Topic: My "little" WIP Topic  (Read 125713 times)

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Re: My "little" WIP Topic
maybe, here are 2 others :)

first the alien breaching pod, then the centauri blockade mine modeled by IPAndrews, just put some textures on it.





next is the alien cap ship...

 

Offline Cavane

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Re: My "little" WIP Topic
Bob on mav, Im going to have nothing left to model :)

You could do that freighter I mentioned earlier.   :nod:

 

Offline Trivial Psychic

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Re: My "little" WIP Topic
Lookin' good.  With the distance between the firepoints on this one, I'm gonna have to make sure I don't mount a swarming primary weapon on this (unless the feature to toggle the only-fire-down-normals-when-swarming effect is introduced).
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Offline madaboutgames

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Re: My "little" WIP Topic
Ill do some concepts for the alien transports, a base, defence platform and mine based on the current designs from their ships.  Can you remember the name of the alein race?

Dont worry Cavane Ill be modeling that transport for you :)
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Offline 0rph3u5

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Re: My "little" WIP Topic
Can you remember the name of the alein race?

the ones in "A View form the Gallery"? they have no name... no one knew who they were and where they came from...
call them MAGs if you like  :p :D
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Re: My "little" WIP Topic
so, finally the last alien ship. it is quite simple, and i dont know what to put on. maybe some hangars in the wings would look cool, what do you think?




 

Offline Cavane

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Re: My "little" WIP Topic
Either on the wings, or perhaps on that bulge under the ship's belly.  You might add some kind of sensor array, like an antennae bundle somewhere.  Maybe some big gun barrels on the wingtips?  Not sure how much license you want to take.

 

Offline CaptJosh

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Re: My "little" WIP Topic
that last one looks Romulan.
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Re: My "little" WIP Topic
some improvements on the breaching pod and the cap ship i hope :)






 

Offline CaptJosh

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Re: My "little" WIP Topic
Still looks Romulan.  ;) :D
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Offline madaboutgames

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Re: My "little" WIP Topic
Here is the thirdspace device, A nightmare to model, the device is huge with lots of detail all over it.  Most of the detail will have to be textured, I just put the main bits on which catch your eye.  I have e-mailed you the model mav.  I guess I could do some concepts for base and transports etc then that will give us another race (an extremley powerfull one :lol:)  





This is the device when it is not operational, I will do another version with the gate open :)
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Offline madaboutgames

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Re: My "little" WIP Topic
Still looks Romulan. ;) :D

Ah so the unknown aliens where romulan :lol:
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Re: My "little" WIP Topic
the third space device looks cool. i will have a look at it :)

Still looks Romulan. ;) :D

i think this proves the fact that the b5 guys stole some designs of star trek :)
i cant do more about it, except giving it a very unique texture....
as we talk of textures, what do you think of the fighter textured?


 

Offline madaboutgames

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Re: My "little" WIP Topic
No pic textured (bad link) Think it wont look romulan when its textured :)
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Offline madaboutgames

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Re: My "little" WIP Topic
Pic there now :) bob on mav :)
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Re: My "little" WIP Topic
ok, just had a look at your thirdspace device. you use max, correct? if so, dont use boolean op except you know exactly what you are doing. i think you could have saved 30% polys on the device when not using boolean op as it creates very much points that are unnecessary. also you can do a lot with smoothing groups. there are a lot of places where you spend a lot of polys to round things up instead of using smoothing groups.

for texturing, do you have some good ref pics from the dvd maybe for me? i dont have the thirdspace movie myself, so no ref :(

 

Offline madaboutgames

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Re: My "little" WIP Topic
Ive always used high polys as I have never had poly limits before, never done game models which require low poly so it will take me a short while to get use to it.  I am used to doing high poly stuff like this -



Just over 1000000 polys :lol:  not ideal for game engines.

I will give you some screen caps on monday or tuesday, after I finish work today Im off to blackpool for the weekend, wont get back to York till monday morning.   :)
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Offline Cavane

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Re: My "little" WIP Topic
Nice looking texture on the fighter.  The Thridspace gate is looking very good too.

As for new concepts, I think a giant spikey ball with a glowey orb in the center would make a suitable base for them.

For a transport, perhaps build it around a cylindrical design?  Might look something the ships from Dune.

 

Offline madaboutgames

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Re: My "little" WIP Topic
Ive got a cracking concept base for the thirdsapace base, I will post it on tuesday :)
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Re: My "little" WIP Topic
Please include some Agents Of Gaming desings....

Why?

Because some of them R_O__C___K

http://www.agentsofgaming.com/b5wstock.htm

Especially the dilgar, so people could re-create the dilgar war...

Dilgar thorun dartfighter

http://www.agentsofgaming.com/bw291.gif

Dilgar Athraskala bomber

http://www.agentsofgaming.com/bw292.jpg

Dilgar Ochlavita destroyer

http://www.agentsofgaming.com/bw293.gif

Dilgar Protra scoutship

http://www.agentsofgaming.com/bw294.jpg

Dilgar Thratharthi gunship

http://www.agentsofgaming.com/bw295.gif

Dilgar Targath strike cruiser

http://www.agentsofgaming.com/bw296.gif

Thanks for considering, those are the dilgars desings I would love to see (and hopefully not me alone) modeled.
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.