Glad you like it

I don't want to spoil too much, but IMO our mission design is much more challenging and more realistic according to the old wc-games. Our very talented fiction/script-writers were able to create an impressive battle ambient (There should be a screenshot on our website showing a hole strike force, and we are going to create immense fleet battles, so R.I.P. CPU

)
About you and your wingman alone against a carrier, you can forget about that in WC-Saga

The AA-Fire is extremly deadly, and the carrier will launch all his fighters against you, and not a handful like in WC3. And it will not only launch 3 at the time (like XWA, the SD's were launching all their fighters, and that's something we will doing too. So, unlike Freespace 2 (not that I dislike it though) your wingmans are extremly important and you will have to protect them, otherwise you will not be able to win ( I take special care of that in the missions myself

)
@Maniac : I had the idea once to create the gunmounts that way, but IMO freespace gunbanks are always firing straight forward. And even if that would be changed, there will be always the situation, were they will cross each others flight paths, so that the left bolt will fly to the right and so on. IMO XWA was much superior in this issue, but I'm also sure that the SCP-Guys will get this done sooner or later (
keeps fingers crossed)