Author Topic: Starship Design  (Read 6837 times)

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Offline aldo_14

  • Gunnery Control
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I just use my imagination.  And I avoid the box-with-guns syndrome as much as possible. 

I always start with a general concept purpose, though.  And normally work through anywhere between 1 and 10 concept drawings.

  

Offline StratComm

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I usually wing it too, more or less.  Though I do have a tendency to start with a shape I like and turn that into a ship.  The point on centered [overall] thrust vectors is an important one; a ship with engines all on top doesn't make a ton of sense.  But I'm not opposed to spreading engines around, so long as their size-weighted average location is somewhere near the centerline.  Finally, asymmetry is great if you can make it work and make it balanced; top-to-bottom, left-to-right, whatever; there should be approximately equal volume on each side of a potential symmetry axis, even if the ship itself is not symmetrical.  There are one or two exceptions in stock Freespace ships (the Orion, but only for its engines; it's centered roughly by volume already).  All general rules of thumb, of course, but I find them helpful.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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Some of the designs I've been most pleased with replicate the basic hullform of other ships, then start altering. Things ranging from the ASS Reliant in Starlancer (my current project owes much to the Reliant...speaking of which I need to reinstall Starlancer and watch the Reliant's death cutscene again) to X-Com 2: TFTD's Barracuda are the sources of inspiration for many of my models.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Galemp

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...the ASS Reliant in Starlancer

You might want to consider changing that prefix.
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Offline Thor

  • Captain of the GTD Sparta
  • 29
lol indeed

good points.  I hadn't thought of the engine thing, although it makes sense now.  I really need to get doing some design work soon.
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Offline FireCrack

  • 210
  • meh...
Arsenic Sulphide...
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline NGTM-1R

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You might want to consider changing that prefix.

I can't help it if it's correct. Of course, I should have known better then to trust in the lack of juvenile behavior here, but hey...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
i fit various shapes together in my head.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Flipside

  • əp!sd!l£
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I tend to make a Basic shape and fiddle till I'm happy, for FS stuff I 'tend' to stick to canon, even the Aesir have a sort of 'canon' that they need to stick to, so think of things like how they will look alongside an in-game ship.
If you're designing for yourself and not FS2, then just try to get inside the head of who you are designing for. Terrans are easiest, you have the least distance to travel, so just use common sense for size of weapons/ammo etc. Aliens are harder, it's easy to take the Star Trek approach and just emphasise one part of Terran design, but it's actually  a lot more rewarding to try and think beyond that ;)

 

Offline IPAndrews

  • Disgruntled Customer
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I base my entire ship design on functionality. Which means my ships generally look rubbish.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Flipside

  • əp!sd!l£
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Well, NASA aren't going to spend several million just so their latest probe can have useless swept-back aerodynamics, I don't see the GTVA mentality being all that different to be honest ;)

 
When I design a ship, I make sure that it reflects its capabilities. Sleekness for speed, chunkiness for strength... or just big....

[attachment deleted by admin]

 

Offline Taristin

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.....If this turns into one of those threads, I will lock it :p
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Offline Col. Fishguts

  • voodoo doll
  • 211
But if that doesn't look like one, what does ?
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Offline knn

  • 28
Falice. Strange name for a ship
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Offline Taristin

  • Snipes
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But if that doesn't look like one, what does ?

It was supposed to look like that. That's his point. But if we get into another discussion on how every ship looks phallic, I will lock this thread.
Freelance Modeler | Amateur Artist

 

Offline Col. Fishguts

  • voodoo doll
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It was supposed to look like that. That's his point. But if we get into another discussion on how every ship looks phallic, I will lock this thread.

Ah, I thought it was a genuine model.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Mongoose

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When I design a ship, I make sure that it reflects its capabilities. Sleekness for speed, chunkiness for strength... or just big....
Oh man, how much does this deserve a new custom title? :lol:

 

Offline aldo_14

  • Gunnery Control
  • 213
When I design a ship, I make sure that it reflects its capabilities. Sleekness for speed, chunkiness for strength... or just big....

Designed to penetrate behind enemy lines?

(oh god, please forgive me.........)

Um (in a vain attempt to save myself), I'd also add existing organics/ objects as good design influences.  Provided you don't copy them completely, of course, but use the idea of their shape, etc, for helping plan a form.  I'm not actually massively bothered about designing practiciality; there are 2km long insterstellar warships, after all, so there's a certain unrealistic aspect to them anyways.

 

Offline IPAndrews

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What is the purpose of those ribs?
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.