This is probably in the wrong spot, but I couldn't decide which forum was most appropriate. I'm sure a mod will help me out...

I'm curious how flexible the reloading thingy is. For instance, the Hornets fire by fours and reload by fours - if they reloaded singly, as other weapons, could the game handle the player firing a short burst of Hornets?
I've been playing a bit of FS lately, and the reloading thing bugs me. Mainly due to its totally uninformative nature. Once docked, you have no idea how long the load will take, or how far through the next pair of bombs your are. I have only the dimmest understanding of the reloading system and the values in the tables, however.
Even using the 'time to dock' HUD area to display a time until the load procedure is finished would be nice, but when under attack and being reloaded, it'd be nice to be able to make an informed decision about staying docked. Since there's no real way to know how long the next few bombs will take, or how much longer total there is, this is impossible. Simple coloured dots next to each weapon bay would provide all the needed information while docked. Even using the secondary textline on the HUD as a progress bar would work.
Finally, is there an overriding reason some weapons are loaded singly, some in pairs, and some in fours? If you only need one bomb, does it tick out the full bomb reload-time before giving it to you? Sometimes it seems all bays are reloaded at once, but sometimes it seems it loads your Hornets before starting on your Harpoons, or whatever. Is this my imagination, or is this how it works?