Hi, (it's me again!)
Just wondering how you're supposed to use multiple MODs with the Windows version of FSOpen. I'm using one of the latest builds (11-17-05) and can't seem to get it to work. I used the syntax -MOD FSPort23,othermod just like I found mentioned in a post somewhere, but no go. I take it the host MOD comes first, with the MOD that you'll be working under second (i.e., the pilot files get stored in the second MOD, but the second MOD will look for files that it doesn't find in its VPs/files from the first MOD's VPs/files, and if the first MOD doesn't have it, it will look in FS2's main VPs/files. I also reason that if different VPs have the same files, FS2 will use the one in highest alphabetical order.) The reason I'm having a problem is that different MODs, when used one by one by placing VPs or files inside FSPort's dir, work by themselves but crash when trying to load with other MODs placed in the same dir with them, I'm guessing because FS2 uses the ones with highest alphabetical order, thus providing the MOD with the wrong files. What I'd want to do would be to place the MODs in their own dir, eg \freespace2\FSPort and \freespace2\othermod and use the above mentioned multiple MOD syntax to get them working correctly. I've already tried using subdirs eg \FSPort\othermod and using -mod othermod; it doesn't work. Anybody have some clarification on this issue? Or should I just move the files each time I use a different MOD? (Reason I'm asking is I'm trying to put together a FS2 DVD with detailed install instructions for a friend at work, but it's getting complicated to write the install manual because the MODs work unless you try installing them all; but shuffling file/folders from a \freespace2\disabled directory isn't too user-friendly)
PS Also if someone could fix the 'no spaces allowed in MOD path' issue...but I'm sure that one has been brought up elsewhere. Pardon me if I sound like I'm whining, but I don't have the knowledge to deal with any of these issues myself (-yet! ;-) )