Souns like you're doing it right. You select the mod folder Revenge (or RevengeFC, whatever you name it), not data. There will be no mod description displayed because we don't have a mod.ini, but that's ok. If someone would give me a "blurb" couple paragraphs of description of the campaign, and/or a small logo, I can make a mod.ini for us.
The only two folders in the Revenge\data folder that are essential are missions and tables. (When you play, two more folders -- players and cache -- will be automatically created.)
Found another bug...(You must be getting sick of this)...In the mission Hold Position (I can't think of the number), the Sathanas jumps in. I go to disarm its forward beams, but when I destroy the first one, it dumps me back to the desktop. I'm not entirely sure what's causing it...
Me neither... this campaign has a few CTDs that don't make sense. The most frustrating ones are the ones that aren't consistent, or that others can't reproduce. Like this one

Just finished it myself no problem. Try an April CVS build if you haven't yet.
In the campaign, two weapons are mentioned, the Quantum Gun and the Blackstar. The Blackstar I have used in the "Captain" training missions. However, neither of these are available for selection in the campaign, even though one of the briefings states the Quantum Gun would be available as a weapon to mount on bombers. Is this part of the campaign?
The author of Revenge replaced existing weapons in the weapons table to make these two -- the Morning Star and the Prometheus Retrofit, which are the Quantum Gun and the Blackstar respectively. I think they forgot to change the label in the weapons loadout.
The Quantum is your default weapon in mission 19. Heh, so is the Blackstar, what a good way to test.
Funny thing: the Blackstar does more damage in the same amount of time (constant fire) as it does for the Quantum to fire once. I wonder if I should bump it up some? (or bump the Blackstar ROF down, it's ridiculously fast...)