Author Topic: Revenge: Final Conflict - translated  (Read 57161 times)

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Offline PotzUK

  • 28
    • PyroPort
Re: Revenge: Final Conflict - translated
I put the table into \Revenge\data\tables

Mission is "Hunt for the Devil"

 

Offline Mehrpack

  • 28
  • Flying Monkey
Re: Revenge: Final Conflict - translated
hi,
ah, yeah that mission is really full with ships and weapons.
i think lower the weapons of the captialsship will not really help, theres are to much fighters and weapons on the way, imho the only way is to rebalance the mission and lower the fighters.

but my table help a little bit, as i play it with the orignaltable the mission weapons was a little bit more, as with my modif table.

the other way is, to ask the dev, if it possible to set the weaponslimit higher.
because i think other missions/mods with many ships, fighters and weapons, will have the same problem.
but i dont know how difficault is it, to set the weaponslimit higher.

Mehrpack
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Offline Tyrian

  • 29
  • Dangerous When Thinking
Re: Revenge: Final Conflict - translated
OK, I'm up to the "hunt for the devil" mission but for some reason after a while my weapons stop firing.  I can still hear the sounds, and the energy/ammo levels drop as if they were still working.  It's evident in 3.6.8, Kara's May 17th CVS build and 3.6.9 RC1... is this being caused by the custom weapons?

I'm having the same problem, except in many more missions.  What about a different FSO build?  Is there even a build with a higher weapon limit?
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Offline Colonol Dekker

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  • Aken Tigh Dekker- you've probably heard me
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Re: Revenge: Final Conflict - translated
Revenge ist kaput?
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Offline Tyrian

  • 29
  • Dangerous When Thinking
Re: Revenge: Final Conflict - translated
Not kaput...Just a little buggy...
Want to be famous?  Click here and become a playing card!!!

Bush (Verb) -- To do stupid things with confidence.

This year, both Groundhog Day and the State of the Union Address occurred during the same week.  This is an ironic juxtaposition of events--one involves a meaningless ritual in which we look to a creature of little intelligence for prognostication, while the other involves a groundhog.

Bumper stickers at my college:
"Republicans for Voldemort!"
"Frodo failed.  Bush got the Ring."

Resistance is futile!  (If < 1 ohm...)

"Any nation which sacrifices a little liberty for a little security deserves neither and loses both." -- Benjamin Franklin

Sig rising...

 

Offline Mehrpack

  • 28
  • Flying Monkey
Re: Revenge: Final Conflict - translated
hi,
broken = kaputt *g*

no they have all that weaponslimit, maybe its hardcoded in the binary, so if you want to chance it, will generate many work.

my table help there for that problem.
i had hope and think that my table remove the problems with the limit complet, but ok that was wrong.
but the table help definitely in the most mission, exactly if many capital ships in a mission, so you havnt so much trouble with the limit.

but with fighters, i cant handle, theres are the only the other two ways.
rebalance the mission or mayme the rise of the weaponslimit.

Edit: mhh maybe its the flak of the andro-terraner.
if i slow they a little bit down, maybe its enaugh that the mission will work better.
but if i slow they down and put the range slower but that will chance the balance.

Edit 2: so i chance a little bit the flag, i have try to hold the damage per second on the same to the old variant.
but i think it doesnt help much, but maybe im wrong.
so here is the chanced table: http://www.the-nighthawks.com/store/FS/weapons.tbl

Mehrpack
« Last Edit: June 16, 2006, 01:59:07 pm by Mehrpack »
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 
Re: Revenge: Final Conflict - translated
@Turalyon

I'm searching for the German version of Revenge. Do you know where I can download it?

A downloadlink would be fine :nod:

Greetings
Beli
I know that my English is very bad, so please no stupid comments about that. I hope you can understand me.

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Offline Mehrpack

  • 28
  • Flying Monkey
Re: Revenge: Final Conflict - translated
hi,
here is the german original version for FS2.
if you want to play Revenge under FS_Open, too, then need you the modificated tables for FS_Open of the beginning of this thread too.

i splitted it with winrar in 3 parts.

here is the 1 part, in the 2 next post are the other parts.

Mehrpack

[attachment deleted by admin]
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

  

Offline Mehrpack

  • 28
  • Flying Monkey
Re: Revenge: Final Conflict - translated
hi,
part 2 of the rar archiv.

Mehrpack

[attachment deleted by admin]
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 

Offline Mehrpack

  • 28
  • Flying Monkey
Re: Revenge: Final Conflict - translated
hi,
and the last part.

Mehrpack

[attachment deleted by admin]
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 
Re: Revenge: Final Conflict - translated
Thank you Mehrpack

Greetings
Beli
I know that my English is very bad, so please no stupid comments about that. I hope you can understand me.

Galactic greetings

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Revenge: Final Conflict - translated
Before I begin, I would like to say that whoever made this campaign certainly put a lot of work into it, and I am not trying to insult them or make them in any way mad at me. Also, I am sure that there are a lot of people who enjoyed playing it more than I did.

I quit before completing the first mission. Why, you ask? Because I failed. Also, there's too much character development! This is FreeSpace, there isn't supposed to be character development. The player has no history, and therefore, anyone can fill his shoes and not have to try to morph their mentality to fit the character they've been given. Having a revenge theme also discouraged me, and I may not be the only one. Or I might be, I don't know. My point is that, although the Shivans are inherently "evil," and the HoL are willfully assisting them, not everybody wants to have to play an 80 mission vendetta campaign.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Revenge: Final Conflict - translated
Maybe. I don't know about Shivan mods, or when this campaign came out.

 

Offline Backslash

  • 29
  • Bring Our Might To Bear
Re: Revenge: Final Conflict - translated
I quit before completing the first mission. Why, you ask? Because I failed.
Normally I would agree with High Max that this is too picky, but I have to agree in this case -- the asteroid field density is set ridiculously high, and the Tritons are idiots.  And the second mission is only slightly more forgiving.  Me, if I had just those two missions for a first impression, I'd have trouble wanting to continue... but it got much better after that.

The campaign has very impressive mods and stuff for being only retail-compatible table modifications.  Some of the missions are much less polished than others, but some are downright awesome (though, some would argue, Battle-of-Endor-Syndrome).  Eh, the revenge storyline is a little silly, but it's a nice change from Faceless Alpha 1 whom Everyone Talks Around :p

I want to help release a 'completely fixed' version someday, with balance tweaks and bugfixes, but I'm working on too many other things right now...

 

Offline neoterran

  • 210
Re: Revenge: Final Conflict - translated
Revenge is a must have campaign.. the weapons alone.. i definately dont' consider it definitive.. but 80 more missions, and new weapons ? that's worth it.
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Offline Mehrpack

  • 28
  • Flying Monkey
Re: Revenge: Final Conflict - translated
hi,
i think to make a sequel as not orginal author isnt so easy.

the other thing is the which characters, the develpoment of the characters.

then the techicals side, imho, i think all ships need to have shields, if you fellow the beging development in revenge but the shields are not so easy in fs2.

but yes a sequel will be nice.

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 

Offline Mehrpack

  • 28
  • Flying Monkey
Re: Revenge: Final Conflict - translated
hi,
the link is some post above, i didnt delete it from my space.

or do you mean the table where i didnt modificated the firerate of the andro-terrans weapons?

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 

Offline Mehrpack

  • 28
  • Flying Monkey
Re: Revenge: Final Conflict - translated
hi,
i doesnt put down the frequency to normal / FS2, i only lower it a little bit, so that the weaponscap isnt reach so fast and its a little bit easier.
but i doesnt chance it back to normal (i think if that, the campain will not so good).

you can use that table of my space.
its the same, the only other thin is there, that i chance the frequency of the andro-terran flak-cannon, so that its so fast reach the weaponcap in mission 50.

link: http://www.the-nighthawks.com/store/FS/weapons.tbl

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 

Offline Mehrpack

  • 28
  • Flying Monkey
Re: Revenge: Final Conflict - translated
hi,
so i upload on my space the version, i hope, without the andro-terran modification.

link: http://www.the-nighthawks.com/store/FS/weapons-2.tbl

rename it to weapons.tbl.

i hope it work.

Mehrpack
Nobody is Perfect.
attention: this english is dangerours and terrible, runaway so fast you can!

 
Re: Revenge: Final Conflict - translated
is there supposed to be new weaps and ships speed increase? i played the first 4 missions and everything is identical to the non modded game
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