IDK
If there's an object that reflects light, it's going to bloom, EVEN IN REAL LIFE.
That's one thing i like about hdr, in particular halflife2 hdr.
Just go around and do something like compare a sun in the sky with clouds in halflife2 to the real sun in the sky with some clouds.
HDR in halflife2 is already superb.
Of course here with fs2 were messing with a smartshader that gives us fake hdr.
The only thing I would not ask to be hdr'd in fs2 is the HUD.
I need to use the hud durig gameplay, and can't stand it when i'm tracking a target behind a cargo ship, and the terran hdr'd engines hide everything out of sight until i get the freighter engines out of my face.
Besides that, everything else is awesome with the fake hdr anyway.
The colossus is utterly horrible, but the new hecate with hdr is awesome, as well as all the other ships, besides, the colossus is getting replaced with an htl model that's being worked on.
Another thing is that hdr is supposed to simulate light coming into the eye, and how the eye reacts to levels of increasing light, and decreasing light.
Like how things are unbearably bright coming out of a dark corridor on a sunny day.
Halflife2 hdr does this, HDRish smartshader does not.
HDRish simulates real light to a nice realistic extent, but it's static in the fact that it never changes say like halflife2 hdr.
Besides, light in space is interpretted differently down here under an atmosphere.
Out in space you don't have an atmosphere filtering UV rays, microwaves, etc.
In space you have the full potential of the sun's full range of light spectrum output to roast an astronaut not properly protected.
Basically when you're in a solar system, expect the sun to be bright as hell, unless your away from a star or something.
Speaking of nonsolar hdr, i wonder what HDRish is like in a mission that takes place inside a node?