Author Topic: Colossus issues/improvements  (Read 8089 times)

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Offline karajorma

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Re: Colossus issues/improvements
From your display control panel. Look in Settings >> Advanced.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Charismatic

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Re: Colossus issues/improvements


That is gorgeous. I need a new graphics card.

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Offline ZmaN

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Re: Colossus issues/improvements
Well I went to the Smartshader effects box in the Omega ATI drivers I have and heres the choices...

No Effect
Black and White
Classic
Inverse Color
Porthole
Sketch
White ASCII
Green ASCII
RGB Cycle
Stylize - Black and White
Stylize - Color

Which one should I use for the bloom effect?
Well what do I do now?  Well Jack, you seem to have an act for blowing things up....

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Offline redsniper

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Re: Colossus issues/improvements
:sigh: :rolleyes: None of them. Go find HDRish.
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Offline road_dancer

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Offline BlackDove

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Re: Colossus issues/improvements
Am I the only one who thinks the image is butt ugly and the bloom effect should never be applied to the game?

 

Offline Prophet

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Re: Colossus issues/improvements
It does seem like somekind of lotion was used on the Colossus to make it shine. Kinda reminds me of those contests where muscular men show off their bodies with nothing on but a thong and a ****load of slimy substance :ick:
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Offline Petrarch of the VBB

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Re: Colossus issues/improvements
Am I the only one who thinks the image is butt ugly and the bloom effect should never be applied to the game?

Nope. I hate it too. And for "the game", make it "any game"

 

Offline ZmaN

  • 28
Re: Colossus issues/improvements
Yea I found it here right after I posted those things before:
http://www.rage3d.com/board/showthread.php?p=1333394362

And check out the HDR rendering for Far Cry!!!!

http://www.nvnews.net/vbulletin/showthread.php?t=39464&highlight=cry+hdr

WOW thats so beautiful!!!
No its not HDRish, its actual HDR rendering using the 1.3 Patch on Far Cry...  It really looks good...
Well what do I do now?  Well Jack, you seem to have an act for blowing things up....

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Offline Turnsky

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Re: Colossus issues/improvements
HDR and bloom has its place in various things, however bloom should only be limited to cockpits, engine glow, weapons, and maybe solar panels, and other things with a smooth, highly reflective surface, ship hulls aren't really like that, most of them are dark, pockmarked metals that has seen a lot of things hit it over the time it has been in space.
 HDR isn't the end all, you have to look at what would, infact, give off light, or reflect it really well, if HDR hasta be done, it hasta be done subtly, not sticking out in your face, it should contribute to the overall quality of something, not make the whole thing.


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Offline S-99

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Re: Colossus issues/improvements
Yeah i just recently got hdrish for my 9800pro, the game looks absolutely awesome.
HDR is highly necessary because it simulates real light.
The colossus being shiny like that with the hdr is horrible though.
I don't remember the colossus being a shiny ship like that.
But for ships like the new hecate, it's absolutely awesome.
And i guess those who hate hdr wouldn't like playing halflife2 anymore:p
Halflife2 hdr is more sophisticated, among hdr affects, halflife2 actually simulates how light enters the eyes of a character.
The hdrish shader does not.
As far as i can tell, playing with hdrish, things are as they should be, when you stare off into the sun, it is blinding, especially in real life.
Idk, maybe the colossus had a shot like that being horrible because of some type of shine and bloom from hdrish looking ugly along with it's htl skin.
Idk if the colossus even has an htl skin so i could be wrong.
In other words, the shot of the colossus looked like it had some type of "doubleshine" going on.
At least none of the other ships seem to do this with hdr.
If i really cared because the game looks so much better with it.
The colossus just needs to be remade fast.
Anyway, i'll try to get a hecate shot.
And that fenris shot reminds me how i found the fenrises blind spot, just park your fighter directly in front of the nose of the ship, and fire away.
« Last Edit: April 04, 2006, 04:52:42 am by S-99 »
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

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Offline Galemp

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Re: Colossus issues/improvements
Applying it to glowmaps only would be super. Otherwise it's oversaturated.
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Offline Turnsky

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Re: Colossus issues/improvements
Applying it to glowmaps only would be super. Otherwise it's oversaturated.

Glowmaps, engine glow, close stars, perhaps even beam shots, and where something's genuinely shiny and would reflect light, such as cockpit canopys.  nebula lighting would benefit, too.
there's an idea, a reddish "glow" trail after a beam cuts a swathe across a ship's hull, disappating shortly afterwards.
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Offline WMCoolmon

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Re: Colossus issues/improvements
I've never really seen all the craze about bloom...

Motion blur, on the other hand...
-C

 

Offline StratComm

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Re: Colossus issues/improvements
I've always felt like bloom mimiced my eyesight when I'm wearing glasses that the perscription is slightly too weak in.  Everything blurry != good.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Turnsky

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Re: Colossus issues/improvements
I've always felt like bloom mimiced my eyesight when I'm wearing glasses that the perscription is slightly too weak in.  Everything blurry != good.

well, like i said, not everything blurry, enhancing what gives off light would be cool, of course, we'd need pixel shaders for that, we'll just wait and see what the SCP comes up with.
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Offline S-99

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Re: Colossus issues/improvements
IDK
If there's an object that reflects light, it's going to bloom, EVEN IN REAL LIFE.
That's one thing i like about hdr, in particular halflife2 hdr.
Just go around and do something like compare a sun in the sky with clouds in halflife2 to the real sun in the sky with some clouds.
HDR in halflife2 is already superb.
Of course here with fs2 were messing with a smartshader that gives us fake hdr.
The only thing I would not ask to be hdr'd in fs2 is the HUD.
I need to use the hud durig gameplay, and can't stand it when i'm tracking a target behind a cargo ship, and the terran hdr'd engines hide everything out of sight until i get the freighter engines out of my face.
Besides that, everything else is awesome with the fake hdr anyway.
The colossus is utterly horrible, but the new hecate with hdr is awesome, as well as all the other ships, besides, the colossus is getting replaced with an htl model that's being worked on.
Another thing is that hdr is supposed to simulate light coming into the eye, and how the eye reacts to levels of increasing light, and decreasing light.
Like how things are unbearably bright coming out of a dark corridor on a sunny day.
Halflife2 hdr does this, HDRish smartshader does not.
HDRish simulates real light to a nice realistic extent, but it's static in the fact that it never changes say like halflife2 hdr.
Besides, light in space is interpretted differently down here under an atmosphere.
Out in space you don't have an atmosphere filtering UV rays, microwaves, etc.
In space you have the full potential of the sun's full range of light spectrum output to roast an astronaut not properly protected.
Basically when you're in a solar system, expect the sun to be bright as hell, unless your away from a star or something.
Speaking of nonsolar hdr, i wonder what HDRish is like in a mission that takes place inside a node?
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

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An0n sucks my Jesus ring.

 
Re: Colossus issues/improvements
Funny how this turned from talking about the Colossus to discussing graphics styles....
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Offline Mars

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Re: Colossus issues/improvements
Most people on these forums are smart.
Most smart people have ADD (or act like it).
Therefore: most people on these forums have ADD (or act like it.)

 

Offline FireCrack

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Re: Colossus issues/improvements
I'd gander that your assumptions may be flawed.
actualy, mabye not.
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