Author Topic: Ready, Steady, FRED!  (Read 10537 times)

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Offline Black Wolf

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Ready, Steady, FRED!
I have a theory, and, like any good scientist, I beleive that that theory should be tested experimentally. I thought other people might be interested to know what I'm doing, and might even choose to replicate it.

My theory is this: That a halfway decent mission, with a briefing, debriefing, messages, background, plotline and action can be created within thirty minutes, and then posted up to be ripped apart :D.

My predictions are thus:


  • The mission will be somewhat buggy, and will probably not be too difficult to break.
  • The mission will follow a simple plotline.
  • The mission will have several spelling or gramatical errors that I have not had time to fix

I'm going to press submit on this message and then go straight into FRED. I haven't written any dialogue, any of the briefings anything like that. The timestamps on this post and the next post will be no greater than 35 minutes (the extra time allocated for uploading and general fiddling around outside of FRED.

I'd also be very interested to see what anyone else might come up with under similar circumstances.

Anyway, wish me luck. :)
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Colonol Dekker

  • HLP is my mistress
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    • My old squad sub-domain
Re: Ready, Steady, FRED!
Good luck, 11:44 is the ETA .........
 :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline Black Wolf

  • Twisted Infinities
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Re: Ready, Steady, FRED!
Damn, went over. Erm, can't attatch files in this forum? Crap, will post somewhere where I can.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Ready, Steady, FRED!
great effort trhough... 

Why note just post the code up, then we can save it in notepad and rename the extension to .FS2.... :D
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Black Wolf

  • Twisted Infinities
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  • Hey! You! Get off-a my cloud!
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Re: Ready, Steady, FRED!
I'm going to have to. there seems to be nowhere I can post attachments, even in the releasing missions sub-forum.

[EDIT]Anyway, looks like... 36 minutes - make it 35 because FRED cocked up and eliminated the first page of my briefing.

Man. That's a lot harder than you'd think. Even with the import background button I'm way, way short of anything resembling a finished mission. I never even playtested once - there could be a show stopping bug anywhere in that mission. In fact, I strongly suspect there is one... I don't recall giving the Brittania orders to attack the Lilith... ruh roh.

That said, it is a lot of fun. :D


Code: [Select]
#Mission Info

$Version: 0.10
$Name:  XSTR("Dealing Death", -1)
$Author: Black Wolf
$Created: 06/06/06 at 18:09:06
$Modified: 06/06/06 at 18:47:22
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 128

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -2131.150146, 14942.583008, 2884.187744
+Viewer orient:
1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000,
0.000000, -1.000000, 0.000000


#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("The $r SCv $r Siska is a $b Moloch class corvette that slipped through our blockade and managed to enter $b Epsilon $b Pegasi. We've only recently managed to find iot on sensors and have tracked it moving towards the subspace node with Polaris. What it wants there, we can't be sure, but if it escapes into the next system, we may not be able to track it again for even more time, allowing it to do considerable damage. As such, Allied Command has tasked us with its destruction before it escapes EP.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2131.150146, 14942.583008, 2884.187744
$camera_orient:
1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000,
0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true )
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 852.731384, 0.000009, 2668.681152
$label: SCv Siska
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -5019.822266, -0.002664, 2884.187744
$label: Polaris
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("With the fleet massing to assault the $r Shivans in $b Capella, allied command has re-prioritized the vessels that would have made up the $b EP - $b Polaris node blockade. As a result, we're going to be co-ordinating only with a single vessel - the $b Deimos Class $g GTCv $g Britannia.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2131.150146, 14942.583008, 2884.187744
$camera_orient:
1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000,
0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true )
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 852.731384, 0.000009, 2668.681152
$label: SCv Siska
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -5019.822266, -0.002664, 2884.187744
$label: Polaris
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Two wings of fighters, including your own, will join the Britannia and one wing of bombers to eliminate this threat before it escapes into Polaris", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1831.955811, 13534.765625, 428.391724
$camera_orient:
1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000,
0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true )
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 852.731384, 0.000009, 2668.681152
$label: SCv Siska
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -5019.822266, -0.002664, 2884.187744
$label: Polaris
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -3052.738525, -0.000020, 799.934326
$label: Gamma
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis
$pos: -783.674866, -0.000356, 229.351044
$label: Beta
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -1885.033325, -0.000432, -1124.125488
$label: Alpha
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 2334.628906, 0.000383, 388.583588
$label: GTCv Britannia
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( not
   ( destroyed-or-departed-delay
      0
      "SCv Siska"
   )
)
$Multi text
    XSTR("Pilot, you left the field of battle before being authorized to do so, potentially dooming your fellow pilots, and the crew of the Britannia.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not leave the battlefield before being ordered to do so.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "SCv Siska" )
$Multi text
    XSTR("Well done Pilots. The Siska was destroyed, and a possible tragedyt was averted.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "SCv Siska" )
$Multi text
    XSTR("The escape of the Siska represents a potentially dangerous loss to the GTVA. We have no idea what its plans are in Polaris, and it will inevitably do considerable damage before we can track it again. Your failure here may well cost the alliance deeply.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay
   0
   "GTCv Britannia"
)
$Multi text
    XSTR("The destruction of the Britannia is a crushing blow to the Alliance, especially now, when we can ill afford to lose ships.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroy enemy beam turrets as early as possible to give the Britannia the greatest chance.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "SC Tyrant" )
$Multi text
    XSTR("The destruction of the Tyrant was extremely good work under trying circumstances. Well done, pilots.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players ;! 1 total

$Starting Shipname: Beta 1
$Ship Choices: (
"GTF Hercules Mark II" 4
"GTF Perseus" 4
"GVF Ptah" 5
)

+Weaponry Pool: (
"Subach HL-7" 108
"Akheton SDG" 16
"Prometheus R" 32
"Rockeye" 520
"Tempest" 1140
"Hornet" 900
"Tornado" 564
"Harpoon" 628
"Trebuchet" 20
"Piranha" 16
"Stiletto II" 20
"EMP Adv." 100
)

#Objects ;! 27 total

$Name: Beta 1 ;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 230.127991, -0.000079, -1746.963989
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: SCv Siska ;! Object #1
$Class: SCv Moloch
$Team: Hostile
$Location: 852.700012, 0.000000, 2668.699951
$Orientation:
0.030857, 0.000000, 0.999524,
0.000000, 1.000000, 0.000000,
-0.999524, 0.000000, 0.030857
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 69 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1 ;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: Krishna 1 ;! Object #2
$Class: SF Basilisk
$Team: Hostile
$Location: 1113.553223, 0.000360, 2416.121094
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Krishna 2 ;! Object #3
$Class: SF Basilisk
$Team: Hostile
$Location: 1171.875854, 0.000390, 2480.342285
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Krishna 3 ;! Object #4
$Class: SF Basilisk
$Team: Hostile
$Location: 1112.279053, 0.000376, 2552.394043
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Krishna 4 ;! Object #5
$Class: SF Basilisk
$Team: Hostile
$Location: 1048.577148, 0.000436, 2459.912109
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: GTCv Britannia ;! Object #6
$Class: GTCv Deimos
$Team: Friendly
$Location: -339.904907, 0.000080, -2073.256348
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SCv Siska" 50 ) ( ai-chase "SC Tyrant" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1 ;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Beta 2 ;! Object #7
$Class: GTF Myrmidon
$Team: Friendly
$Location: 178.827972, -0.000061, -1825.893188
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-guard "GTCv Britannia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Beta 3 ;! Object #8
$Class: GTF Myrmidon
$Team: Friendly
$Location: 236.100342, -0.000082, -1847.977173
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-guard "GTCv Britannia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Beta 4 ;! Object #9
$Class: GTF Myrmidon
$Team: Friendly
$Location: 203.708221, -0.000140, -1803.451172
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-guard "GTCv Britannia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Gamma 1 ;! Object #10
$Class: GTB Zeus
$Team: Friendly
$Location: 320.322510, -0.000064, -2181.189453
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SCv Siska" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 2 ;! Object #11
$Class: GTB Zeus
$Team: Friendly
$Location: 302.925964, -0.000085, -2234.391602
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SCv Siska" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 3 ;! Object #12
$Class: GTB Zeus
$Team: Friendly
$Location: 271.696228, -0.000107, -2171.527832
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SCv Siska" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 4 ;! Object #13
$Class: GTB Zeus
$Team: Friendly
$Location: 290.386414, -0.000089, -2125.302734
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SCv Siska" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 1 ;! Object #14
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 470.902771, -0.000068, -2115.146484
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Gamma" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2 ;! Object #15
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 435.722900, -0.000095, -2174.757324
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Gamma" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3 ;! Object #16
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 469.645813, -0.000081, -2206.548340
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Gamma" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 4 ;! Object #17
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 453.673584, -0.000099, -2148.652832
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard-wing "Gamma" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: SC Tyrant ;! Object #18
$Class: SC Lilith
$Team: Hostile
$Location: -1257.886353, -0.000095, -2405.657471
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCv Britannia" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( > 41 ( hits-left "SCv Siska" ) )
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay
   0
   "SCv Siska"
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1 ;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: Daeva 1 ;! Object #19
$Class: SF Astaroth
$Team: Hostile
$Location: 1471.407349, 0.000006, 3163.429932
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Daeva 2 ;! Object #20
$Class: SF Astaroth
$Team: Hostile
$Location: 1441.493286, -0.000018, 3127.149170
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Daeva 3 ;! Object #21
$Class: SF Astaroth
$Team: Hostile
$Location: 1440.449951, 0.000014, 3211.866699
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Daeva 4 ;! Object #22
$Class: SF Astaroth
$Team: Hostile
$Location: 1485.699829, 0.000032, 3262.440918
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Durga 1 ;! Object #23
$Class: SF Basilisk
$Team: Hostile
$Location: 1320.860474, 0.000147, 2930.880371
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Durga 2 ;! Object #24
$Class: SF Basilisk
$Team: Hostile
$Location: 1265.782715, 0.000150, 2967.012695
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Durga 3 ;! Object #25
$Class: SF Basilisk
$Team: Hostile
$Location: 1219.959351, 0.000128, 2922.299561
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Durga 4 ;! Object #26
$Class: SF Basilisk
$Team: Hostile
$Location: 1264.685547, 0.000153, 2918.548828
$Orientation:
1.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

#Wings ;! 6 total

$Name: Krishna
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0 ;! Krishna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 4 total
"Krishna 1"
"Krishna 2"
"Krishna 3"
"Krishna 4"
)
$AI Goals: ( goals ( ai-chase "GTCv Britannia" 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 24

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0 ;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 4 total
"Beta 1"
"Beta 2"
"Beta 3"
"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0 ;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 4 total
"Gamma 1"
"Gamma 2"
"Gamma 3"
"Gamma 4"
)
+Hotkey: 2
+Flags:( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0 ;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 4 total
"Alpha 1"
"Alpha 2"
"Alpha 3"
"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Daeva
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0 ;! Daeva 1

$Arrival Location: In front of ship
+Arrival Distance: 500
$Arrival Anchor: SCv Siska
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 4 total
"Daeva 1"
"Daeva 2"
"Daeva 3"
"Daeva 4"
)
$AI Goals: ( goals ( ai-guard "SCv Siska" 50 ) )
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 8

$Name: Durga
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0 ;! Durga 1

$Arrival Location: Near Ship
+Arrival Distance: 1200
$Arrival Anchor: GTCv Britannia
$Arrival Cue: ( has-time-elapsed 0 )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 4 total
"Durga 1"
"Durga 2"
"Durga 3"
"Durga 4"
)
$AI Goals: ( goals ( ai-disarm-ship "GTCv Britannia" 50 ) ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 30

#Events ;! 17 total

$Formula: ( when
   ( is-destroyed-delay 0 "Daeva" )
   ( do-nothing )
)
+Name: Destroy Daeva
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Daeva", -1)
+Team: 0

$Formula: ( when
   ( is-destroyed-delay 0 "Krishna" )
   ( do-nothing )
)
+Name: Destroy Krishna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna", -1)
+Team: 0

$Formula: ( when
   ( has-time-elapsed 2 )
   ( send-message
      "Alpha 1"
      "High"
      "Sighted Corvette"
   )
)
+Name: Sighted Corvette
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( has-arrived-delay 0 "SC Tyrant" )
   ( send-message
      "GTCv Britannia"
      "High"
      "Lillith arrives"
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( true )
   ( validate-goal "Lillith" )
)
+Name: Val Lilith
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when
   ( is-destroyed-delay
      0
      "GTCv Britannia"
   )
   ( send-message
      "#Command"
      "High"
      "Britannia down"
   )
)
+Name: Britannia down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( key-pressed "Alt-J" )
   ( do-nothing )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Objective key:  XSTR("Alt-J", -1)
+Team: 0

$Formula: ( when
   ( is-destroyed-delay
      0
      "SC Tyrant"
      "SCv Siska"
   )
   ( do-nothing )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( key-pressed "Alt-J" )
   ( do-nothing )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Alt-J", -1)
+Team: 0

$Formula: ( when
   ( is-destroyed-delay 0 "SCv Siska" )
   ( send-message-list
      "#Command"
      "High"
      "Siska Destroyed"
      0
   )
)
+Name: Siska down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( and
      ( has-arrived-delay 15 "SC Tyrant" )
      ( not
         ( is-destroyed-delay
            0
            "GTCv Britannia"
         )
      )
   )
   ( send-message
      "GTCv Britannia"
      "High"
      "Sighted Corvette"
   )
)
+Name: Msg - Beam
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( is-subsystem-destroyed-delay
      "SC Tyrant"
      "turret01"
      0
   )
   ( do-nothing )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Tyrants Main Beam", -1)
+Team: 0

$Formula: ( when
   ( is-destroyed-delay
      6
      "Krishna"
      "Daeva"
      "SCv Siska"
      "SC Tyrant"
      "Durga"
   )
   ( send-message
      "#Command"
      "High"
      "Congratulations"
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( has-arrived-delay 6 "Durga" )
   ( send-message
      "#Command"
      "High"
      "Basil"
   )
)
+Name: Basil
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( is-destroyed-delay 0 "Durga" )
   ( do-nothing )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Durga", -1)
+Team: 0

$Formula: ( when
   ( > 50 ( hits-left "GTCv Britannia" ) )
   ( send-message
      "GTCv Britannia"
      "High"
      "Cover"
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( has-departed-delay 0 "SCv Siska" )
   ( send-message
      "#Command"
      "High"
      "Escape"
   )
)
+Name: escape
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals ;! 3 total

$Type: Primary
+Name: Siska
$MessageNew:  XSTR("Destroy the SCv Siska", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SCv Siska" )

$Type: Primary
+Name: Britannia
$MessageNew:  XSTR("Defend the GTCv Britannia", -1)
$end_multi_text
$Formula: ( has-departed-delay
   0
   "GTCv Britannia"
)

$Type: Secondary
+Name: Lillith
$MessageNew:  XSTR("Destroy SC Tyrant", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SC Tyrant" )
+Invalid

#Waypoints ;! 1 lists total


$Jump Node: -5019.822266, -0.002664, 2884.187744
$Jump Node Name: Polaris
$Name: Waypoint path 1
$List: ( ;! 1 points in list
( -5149.611328, 0.000198, 2854.001221 )
)

#Messages ;! 217 total


$Name: Sighted Corvette

$Team: -1
$MessageNew:  XSTR("We have the Corvette sighted, 5 clicks from the jump node.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Lillith arrives

$Team: -1
$MessageNew:  XSTR("Command! We have a Shivan cruiser, designation Tyrant, off our stern! We weren't briefed about any Lilith!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Britannia down

$Team: -1
$MessageNew:  XSTR("The Britannia is down! All pilots, abort mission!", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Siska Destroyed

$Team: -1
$MessageNew:  XSTR("Well done! The Siska is going down! Stand clear of the Shockwave!", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Beam

$Team: -1
$MessageNew:  XSTR("That cruisers main beam will tear us apart! We need it taken out, now!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Lillith dead

$Team: -1
$MessageNew:  XSTR("The SC Tyrant has been eliminated! Well done!", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Congratulations

$Team: -1
$MessageNew:  XSTR("Excellent work! Return to base pilots, mission successful!", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Basil

$Team: -1
$MessageNew:  XSTR("Those Basilisks are heading for the Britannia. Stop them before they can do any damage.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Cover

$Team: -1
$MessageNew:  XSTR("We're losing hull integrity fast Command! We need assistance!", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Escape

$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

#Reinforcements ;! 0 total


#Background bitmaps ;! 19 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.244346 0.000000 5.445423
+Scale: 0.300000
$Starbitmap: nebulC1-main
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 4
$Starbitmap: nebulC10-whisp
+Angles: 0.174533 4.712385 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 0.296706 1.570795 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulC14-whisp
+Angles: 5.497783 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulE12-whisp
+Angles: 5.427970 0.191986 0.122173
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulC11-whisp
+Angles: 5.253437 5.969021 0.157080
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC9-whisp
+Angles: 0.000000 0.000000 2.181660
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulC13-whisp
+Angles: 5.881755 0.000000 0.069813
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC2-main
+Angles: 5.986475 0.000000 0.000000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulC11-whisp
+Angles: 5.742129 0.000000 0.191986
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC14-whisp
+Angles: 6.178461 0.000000 0.314159
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC5-whisp
+Angles: 5.724676 0.000000 0.383972
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 4
+DivY: 2
$Starbitmap: nebulC13-whisp
+Angles: 0.000000 0.000000 2.443459
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 2
$Starbitmap: nebulC8-whisp
+Angles: 0.000000 0.000000 2.007127
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC12-whisp
+Angles: 0.191986 0.000000 2.181660
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 4
+DivY: 4
$Starbitmap: nebulF3-whisp
+Angles: 5.532690 5.515236 6.248274
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC13-whisp
+Angles: 0.000000 0.000000 2.967057
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC9-whisp
+Angles: 0.000000 0.000000 2.914698
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulC11-whisp
+Angles: 6.178461 0.523598 2.722712
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Brief2

#End

« Last Edit: June 06, 2006, 05:57:02 am by Black Wolf »
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Colonol Dekker

  • HLP is my mistress
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  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Ready, Steady, FRED!
Im at work at the mo so cant try it yet, but the code alone seems to indicate a solid mission.
Two target wing directives, and one to kill the main beam i can see. Good variety in messaging.
Did you add music?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Black Wolf

  • Twisted Infinities
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    • Visit the TI homepage!
Re: Ready, Steady, FRED!
Nope. One more thing on the list of things I forgot. Tis particularly annoying since I went into the mission statistics editor to change the mission title. Oh well, that's what you get when there's no time to run a checklist. :)
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Ready, Steady, FRED!
It caught my eye right art the bottom of the page, For half an hour we cant moan, The BG "whisps" custom?

I feel a ten minute challenge coming up....
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Black Wolf

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  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: Ready, Steady, FRED!
Oh deary, deary me. Well, I ran through it, and while the Balance is OK, I forgot to delay the arrival of Durga wing, and the Lillith never arrives, screwing things over quite a bit in the actual challenge department - you can more or less sit back and let the Deimos do the work :(.

It's probably 5 minutes worth of fixing, but its five minutes I didn't have.

Definitely an interesting exercise though.

[EDIT]More errors - didn't use the escort list, one of my messages is the wrong one, another message still has <put description here> and isn't linked to an RTB directive like it's supposed to be (if the Moloch escapes).
« Last Edit: June 06, 2006, 06:50:14 am by Black Wolf »
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Ready, Steady, FRED!
Try upping it to 40 minutes, not inclusive of upload etc....
Loads of time :D
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Black Wolf

  • Twisted Infinities
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  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: Ready, Steady, FRED!
I might do a repaired version so as to show what it was meant to be like, but changing the parameters would muddy the waters if anyone else tried to replicate it (the 30 minute mission).
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Ready, Steady, FRED!
Cool, we'll have to set a challenge,
rough example on acceptable parameter
within 30 mins
1- a mission type, Ie defend the convoy, assault the cruiser, etc
2- a minimum limit on messages ie- 10 (debateable)
3- directives
4-1 goals - 1 primary, 2 secondary, 1 bonus goals
at least a 2 stage brief,
command brief 1 stage minimum.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Black Wolf

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  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: Ready, Steady, FRED!
It's not meant to be a competition with rules and suchlike. It's more of a personal challenge. How good a mission can you personally produce in 30 minutes?

For me, based on the number of errors and suchlike, the answer seems to be "Not very" :D, though I think that has as much to do with my trying to do too much in half an hour and not having time to run a final checklist.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Shade

  • 211
Re: Ready, Steady, FRED!
Yeah, it definitely depends on the complexity you try for. Making a simple strike mission where you just take a single wing and wipe out a container depot and some defenders would be a lot easier to do in that time frame than anything involving capship combat, disarming etc, which tends to need a greater degree of scripting and testing to work right.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Ready, Steady, FRED!
Dangit, as soon as i get Broadband sorted out at my home, Im gonna attempt the
"30 min Black Wolf FRED2 Mission master marathon."
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Ready, Steady, FRED!
Excellent idea, BW. :)

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Re: Ready, Steady, FRED!
You gave yourself the luxury of 30 minutes? I once wrote 4 dogfight missions in that time :p

Seriously though if we're talking about missions with proper events and all this becomes a fairly nice challenge actually. Had you actually planned the mission at all in any way (like an inkling of a plotline) or did you go into it completely cold?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Shade

  • 211
Re: Ready, Steady, FRED!
Came up with a decent mission idea, so lets do this. Start the timer.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Ready, Steady, FRED!
17:40 eta..............
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

  

Offline Shade

  • 211
Re: Ready, Steady, FRED!
Goddamn that's tough. Its uploading now... but I'm not at all happy with the result :p

[Edit] Meh, FileH went dead on me... and can't attach anywhere I can find. Looking for an alternative.

[Edit2] Here we go. http://rapidshare.de/files/22373421/Hammer_timetrial_.zip.html

[Edit 3] I'm actually rather embarresed by that mission... 30 minutes is much less once you try it than I thought before heh. I think I'll spend some more time on it later just to show what I actually had in mind if I'd had the time.

Anyway, there are a few things I can recommend for others trying this: Import background is a must - I just picked the first of Singh's premade sets without really giving it any thought. Scramble lets you not worry about the loadout editor at all, saves a little time. And for the love of god don't be ambitious... I tried and failed utterly.
« Last Edit: June 06, 2006, 12:00:57 pm by Shade »
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.