Author Topic: Two smaller things  (Read 8076 times)

0 Members and 1 Guest are viewing this topic.

Offline Axem

  • 211
It's a countermeasure!




And something for the countermeasure to counter!



Thoughts?

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Counter measures are V Nice.............. Rocket is also V nice.

All in all i feel v pleasant looking at V nice pics.

What a V nice day..
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Wobble73

  • 210
  • Reality is for people with no imagination
    • Steam
Your counter measure looks like a mine. That could be cool, during a dogfight, you've got an enemy on your six, you launch a counter measure or five and BOOM! You've now got debris on your six! Is this possible guys??
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Already doable, Just add a negative Z firing point and creat a really slow missile using the above pof. Proximity detonation = reasonable and damage = V V high..........persistance depends, Using double tp space means you could have a minfield i guess if you add the corkscrew flag.... The mind bogges.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline brandx0

  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
quick question: How does one table mod in a proximity trigger? as in a missile exploding when it gets nearby something rather than directly hits something?
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 
As always, great work Axem!  :yes:


Any word on the Lamia? It ready for release yet?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Axem

  • 211
I could release the Lamia, but there's still the LODs to do. I probably won't bother to do them if I release it without them. :p

Anyway, here's the countermeasure for people to play around with. It does have a LOD, but as I understand it the game won't use it. So I'm wasting something like 3kb of your memory. ;)

http://www.game-warden.com/narfin/models/cmeasure01.rar
Goes into /data/models/

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
the bulb seems a bit too tall...

try adding a couple of (blinking) glow points to it
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Rockeye needs smoothing... but you knew that

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
quick question: How does one table mod in a proximity trigger? as in a missile exploding when it gets nearby something rather than directly hits something?
Well that aint easy (dunno if possible) without resorting to scripting...

I just wrote this little thing Proximity Trigger
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Axem

  • 211
Bob: I think it looks alright. If you look at it from the side the bulb isn't that tall.

I'll try adding glowpoints and see how that looks.

Mars: The Rockeye is already 350 polys, about what the rest of the new missiles are. But I will make a smoother tech-room model too, around 1500 or something.

 

Offline Kaboodles

  • 26
  • Kill the meat. Save the metal.
I can't see the pics :/

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
@Kaboodles: What browser are you using?

@Axem: That's really good for an in game model, I thought that was the tech model.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
quick question: How does one table mod in a proximity trigger? as in a missile exploding when it gets nearby something rather than directly hits something?

don't table mod it, you need to trick the game into thinking the model is bigger than it is, you can do this a number of ways, the best proble would be to give it a sheild mesh of the size you want, the mesh it'self will be ignored, but it will be consitered in the bounding sphere calculation. other methods would be to add an invisable bit of geometry
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
The invisicube is a good tried and true method.  Take the knossos, for example.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
The invisicube is a good tried and true method.  Take the knossos, for example.

Where's the invisicube? (Sorry, don't have proper POF editing software up yet on my (comparitively) new machine)

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
there is a huge invisable box around it
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  

Offline neoterran

  • 210
bravo Axem. You've been awesome recently. I want you to know how much your work is still appreciated by those of us who are still not jaded yet...
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"

 

Offline BS403

  • 29
  • I'm just sitting in my Cave.
Spectacular :cool: looks great now I use third-person view just so I can watch the countermeasures
http://woogleville.myminicity.com/

Homer: Aw, twenty dollars! I wanted a peanut!
Homer's Brain: Twenty dollars can buy many peanuts.
Homer: Explain how.
Homer's Brain: Money can be exchanged for goods and services.
Homer: Woo-hoo!

 

Offline brandx0

  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
quick question: How does one table mod in a proximity trigger? as in a missile exploding when it gets nearby something rather than directly hits something?

don't table mod it, you need to trick the game into thinking the model is bigger than it is, you can do this a number of ways, the best proble would be to give it a sheild mesh of the size you want, the mesh it'self will be ignored, but it will be consitered in the bounding sphere calculation. other methods would be to add an invisable bit of geometry

Okay, well I'm fairly familiar with the tables and FRED, but unfortunately I haven't delved into modelling at all yet, what would be the best way to create an appropriate shield mesh then?

Also, if I do use this, I suppose I wouldn't be able to set it to explode or not depending on the IFF of whatever it hits (or in this case what it comes near)
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport