Author Topic: First model. GTF <Insert Name> [WIP]  (Read 1870 times)

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Offline Herra Tohtori

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First model. GTF <Insert Name> [WIP]
I posted this in the Art forum last winter, and now I finally got a little time to try and learn modelling. Here's relevant part of the original message:

This craft was designed shortly after the second Shivan incursion and is, unlike other terran fighter designs, not a result of corporational design but rather a design patched together by GTVA's own engineers and just built by mentioned corporations (Nankam and other corporations mentioned in FS2). Therfore it combines prominent and tested features of the former, noticed-to-be-good terran fighters. Mainly it is influenced by GTF Perseus, GTF Hercules 2, GTF Erinyes and GTB Artemis, but it also bears some resemblance to GVF Tauret. It is best at maintaining space superiority or assault role, having a reasonable payload capacity while being much more maneuverable and faster than GTF Hercules and being as fast as the GTF Myrmidon while slightly faster than it. The fighter is intermediately shielded, while hull plating is where it exels.

The fighter manages to be as strong as the GTF Ares while achieving much higher maneuverability and speed than "The Potatoe". This is due to advanced (read: Shivan) reactor technology, thrust vectoring systems and optimized angular momentum hull configuration.

The design is two-seater by default, but most of the missions can be, and often are carried out with just one pilot. Additional pair of eyes is always a good thing to watch the six, and the back-seater can also serve as a battle leader, sending commands to the wing while not forced to concentrate on dogfighting himself. In simulations, having one such co-pilot in a wing increases performance by 15%, but this is yet to be confirmed in real combat.

The fighter measures 19.00 metres in length, 12.80 in width and in total it is 5 metres high. It has six primary weapon hardpoints, two near the center of aim below the cockpit and four on the extended side pods for heavy bombardment for large targets. Next to these primary weapons is a pair of secondary weapon launchers that can be fitted to launch anything up to Harpoon missiles, while the upper secondary banks fitted further back on the side pods can carry missiles of size of Piranhas, Infyrnos and, most importantly, Trebuchets. It can also carry most Great War era bombs (like Tsunamis) if they are available and it's absolutely necessary, and in forced conditions it can be used to carry two Cyclops missiles, but that's not feasible for obvious reasons - let the bombers do their job.

As a bonus, the fighters side pods can be replaced with wings and a tail section. Also, the side pods can be ejected if they are heavily damaged. They are relatively cheap to manufacture, consisting basically of just thrusters and weapon bays. Dropping these behing allows the central section to achieve much greater speed while still having ability to fight back with the nose guns.





Name of the fighter is still subject to dispute... as not many people approved my initial choice. However "Percules" remains as a project name.

Anyway, this is my first model ever... well, not the first one really, but the first one was the Monolith from 2001: Space Odyssey so it doesn't count. It's still under work, obviously, but these pictures should give an overall impression of the craft.









Exported to Blender and edited some fubared pieces into better condition:





This is obviously the atmospheric capable version of the fighter, without the side pods. Some additional description:

At this configuration, the fighter is supposed to work in the roles of light interceptor, patrol craft and reconnaissance fighter. It has the obvious advantage compared to many other space fighters that they can be operated from anywhere - installation, capital space ships and planetary bases can all offer berth to these fast craft.

For capital ship usage, the fighter's wings clip upwards to make the ship fit into smaller space. The fighter can also be used in heavy assault and space superiority roles with the side pods taking place of the wings.

This modular structure gives the chance to make some pretty fancy solutions. The pods themselves are relatively cheap to manufacture, as all avionics and interface needed to use them is ready at all center units. Remove the wings, install the pods and you have converted light interceptor with limited offensive capability into a heavy assault craft with triple the primary banks of the interceptor and more than three times the secondary capacity.

Naturally, the central fighter itself has very limited offensive capability. Secondary payload capacity is scarce to say the least; it can carry up to ten Harpoons in wingtips and attached to underwing pylons (2 per pylon). That is the suggested payload configuration; if you really need more actual firepower, grab the pods.

Primary weapon banks include two weapon points in the nose of the fighter. These weapons, close to targeting axis center, offer the pilot pinpoint accuracy, and they can be equipped with most modern terran weapons in GTVA arsenal. Because there is no more than two weapons, the reactor of the fighter can easily handle even Maxim or Kayser equpment.

The pods offer superb secondary capacity, as well as four more primary hardpoints. The pods have their own reactor to power the weapons in them, and they are well armored. Both the podded and atmospheric version have the same intermediate shield capacity, but the central part is quite well armored in itself, and the pods add to protection from certain angles. Shooting the pods just destroys the pods weapon systems and doesn't render the fighter unable to fight.


...


So, watcha think? Untextured, uncockpitted, unlodded, un-debrised, as of yet. I'll model the pods when I get some time.

 :D
« Last Edit: September 17, 2006, 10:41:39 am by Herra Tohtori »
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

  

Offline Prophet

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Re: First model. GTF <Insert Name> [WIP]
Niiice. :yes:

I especially like the nose. Thought the wings feel a bit too edged for it. They should reflect the smooth form of the hull a bit me thinks...
No missilepods? Daring. I like it. :D
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline Herra Tohtori

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Re: First model. GTF <Insert Name> [WIP]
Niiice. :yes:

I especially like the nose. Thought the wings feel a bit too edged for it. They should reflect the smooth form of the hull a bit me thinks...
No missilepods? Daring. I like it. :D

Thanks for comments!  :D


The pods will come when I get some time...

And yes, I know the wings look quite a bit like they've just been slapped onto the sides. That's what they are.  :p And that's what they should look like, if you check the description.

This is a combined space-atmospheric fighter design, so the pods and wings must be easily interchageable and fit onto same "docking" points. That somewhat limits the options of available wing configurations.


Oh, and btw... Polycount for just the fuselage (without wings, vertical stabilizers and canard elevator) scores:

-838 Vertices
-967 Faces

Triangulated:

-1017 Vertices
-1664 Faces

Next operation would be fitting two cockpit elements sequentially so that both pilots can actually see something. Tha's why the cockpit glass has been elongated downwards and forwards, to give clear forward view to pilot number one, while allowing the co-pilot's seat to be fit high enough that he, too can see forwards if needed.

How much is suitable polycount for a fighter-sized craft? I suspect the missile pods will at least double the polycount, so according to that, final triangulated polycount for LOD1 would perhaps be a bit above 3000, or perhaps little less.

How much does the cockpit element add to polycount? Few hundred?
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Prophet

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Re: First model. GTF <Insert Name> [WIP]
And yes, I know the wings look quite a bit like they've just been slapped onto the sides. That's what they are.  :p And that's what they should look like, if you check the description.

This is a combined space-atmospheric fighter design, so the pods and wings must be easily interchageable and fit onto same "docking" points. That somewhat limits the options of available wing configurations.
Yes yes. But you could slap in some nicely formed wings. :D

How about modelling some of the "docking" points in to it? Or some kind of rail thing. You know, so it would look like that there's something you can attach in to it.
Just a thought...
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline Snail

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Re: First model. GTF <Insert Name> [WIP]
I know a name that actually may fit. Pericles (http://en.wikipedia.org/wiki/Pericles)? Anyway, I like the general design of the fighter (the drawings with the missile pods more so than the current model), but I read the description and it seems a little too much of a superfighter, and I don't like superfighters...

Other than that little gripe,  :yes:.

 

Offline Darius

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Re: First model. GTF <Insert Name> [WIP]
Doesn't seem like a superfighter to me, just a modular design that adds firepower at the expense of....maneuverability? Speed?

Looks good.

 

Offline Herra Tohtori

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Re: First model. GTF <Insert Name> [WIP]
Superfighter?

I haven't even put in any speed/maneuverability/hull/shield stats yet. But I agree, superfighters are no use. So, here are some plans I had about the two versions.

These are proposed stats for the atmospheric version:

Manuverability:  Good. About similar to Valkyrie (practically because the Valk is so enjoyable to fly), but the damp factors should be somewhat played with so it feels just a little bit more massive.
Speed: High. About the class of Horus, but not much beyond. Good afterburner capacity.
Hull: Medium. About the strength of Perseus, perhaps just a bit more because of somewhat greater size.
Shields: Good shield capacity. The same shield power can be used as with the assault version, but the assault version spreads the shield  energy to larger area, so it has average shields.

Primary banks: 1x2
Secondary capacity: 10 missiles, no more... (there's your superfighter!) Harpoons heavily suggested to be used, cause they are teh best.


Heavy assault version:

Maneuverability: Average - somewhere between the Myrmidon and Artemis.
Speed: Erinyes level. Reduced afterburner capacity: 1/3 that of the atmospheric version, because there's three engine blocks bleeding the energy from afterburner energy pool.
Hull: High. The pods are designed to protect the more vulnerable centerpiece of the system. I'm thinking of little less than Ares here.
Shield: Intermediate shields. Slightly bigger area to be protected, so the energy yield is lower in shields. So the hits can penetrate them more easily.

Primary banks: 3x2
Secondary capacity: To be determined. Most likely two banks, divided in both pods (lower/upper). Lower ones for smaller missiles, upper ones for, say, Trebuchets, Piranhas and such... though smaller ones can be put to the upper banks as well. As seen in the drafts.

Somewhat better secondary capacity than Ares has in overall.


The excact stats will have to wait until the model is more ready anyway.


And I'll think about those "docking rails"... The thing is, they will be completely concealed by the pods anyway. I'll see if it's feasible to put something on the sides that looks like a "docking" system.

About wings... I'll see what I can do.

Theoretically, I could even make it so that the ruddy thing actually flies. It's originally designed in X-Plane's planemaker, exported to blender and edited there to its full glory.

Name suggestions are welcome, though I personally dislike Pericles. ::)
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Prophet

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Re: First model. GTF <Insert Name> [WIP]
Name suggestion:

Pikku Perkele for the lighter version.
Iso Perkele for the heavy.

;7
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline bizzybody

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Re: First model. GTF <Insert Name> [WIP]
Mono-Trident

Forke Wulfe

Shotglass (as in a shot of Triple sec)

And hey, Pericles is today's (9/18/06) Featured Article on Wikipedia. ;)

How about Fnord? You have to be a high level Discordian to be able to see the Fnords. Since the Shivans probably never heard of that religion, they wouldn't be able to see the fighter, but they'd have an uneasy feeling there was something there. ;)
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline Xeandra

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Re: First model. GTF <Insert Name> [WIP]
Name suggestion:

Pikku Perkele for the lighter version.
Iso Perkele for the heavy.

;7

 :lol: :lol: That's great.  :lol: :lol: