Author Topic: Truespace Infos  (Read 23970 times)

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Offline Raptor

  • 210
If you're not too busy, do you reckon you could give building it a quick go?

Well, I got so much going on myself right now, what with the Ursa MK2 I'm working on, my idea of what an HTL Orion should be (since I don't like Bobbeau's one), trying to write that fanfic, finish texturing (and fixing the pesky dock points of) the GTD Hera... but I think I could give it a go...

Thinking about the Hera, got some more screenies to upload.  Give me a couple of minutes...
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline dr22

  • 26
Hi All; Well heres the first question for ts. I tried to follow one of the PDF tutorials inside 5.2. As I was starting out I get to the point where I'm making a volcano island from a nurb. It tells me to do a few things and I do them, then it says to use Refine patch (its grayed out) can't use it and then I started looking at the complete list of buttons and found a few others that are greyed out. What the heck?? It's bad when the tut is saying to do something and the buttons are not availible. Here is a pic of the buttons. Hope you can see them well enough to tell whats going on. Help.

[attachment deleted by admin]

 

Offline bizzybody

  • 29
  • Space Viking
    • Fandemonium 2008!
To do something like that, I'd first switch to the Top view, which is a straight on, orthographic with no perspective. Then I'd use the Add Curve or Add Polyline tool to rough out the shape, clicking wherever I wanted a vertex along the outside of the shape. Add Curve makes the corners meet as tangent curves while Add Polyline makes all the edges straight. A vertex on a curve can be converted to a sharp corner using the Sharp Corner button, which is on the Curve/Polyline popup toolbar.

To close a curve or polyline, simply click the Object Tool (arrow cursor) button.

Now select the face (it's actually a two-sided object with two faces that have all their vertexes in common, like a cube squished down to 2 dimensions) and click the Sweep button. Rightclick Sweep first if you want to change its parameters.

There you have a 3D object to which you can Add Edges or Add Vertex. To use the Add Edges tool, first click it then click on a vertex on the object. A 'rubberband' line will follow the cursor along the nearest edge of the faces that vertex is part of and it'll snap to other vertexes to make it easier to add an edge between them. Adding an edge between a vertex and a point on another edge where there isn't a vertex, adds a vertex on that edge.

If you _don't_ want trueSpace deleting edges when you do a boolean operation, rightclick any of the boolean buttons and uncheck the Delete Edges box on the settings popup.

Sweeping a few times then adding edges, followed by creative use of the Delete Vertex button can result in something... unique. ;)

See the .cob objects in the attached ZIP. As I was writing this post I was farting around in tS (Version 6.6, I keep forgetting and thinking 6.5 because the 6.6 updater doesn't update the shortcuts or the Start menu!) creating a shape then thought "Hmmmm....." and decided to see what I could make of it.

One's the object I did, the other is that object mirrored and welded to make the whole ship. I left all the extra edges in so you can see how many times I used Sweep. No booleaning done, it's all edge adding and edge and vertex deleting on it. If I was going to do more, I'd hit it with a boolean subtract of a cube with Delete Edges (with the cube NOT intersecting the model ;) ) then I'd dig in and start tweaking vertex positions and adding edges to triangulate faces that'd become non-flat.

In tS, if you don't want your model looking weird when you convert to a triangles only format, triangulate any non-flat face yourself. tS will NOT triangulate both sides of a perfectly symmetrical mesh identically. I doubt any 3D app that can model with n-sided faces will.

It is now 3:30 AM MST and I've spent about 20 minutes writing this post and creating a 3D model. Time to hit the sack, pull out the old Handspring Visor Platinum and read a bit more of Vernor Vinge's "A Deepness in the Sky" (prequel to "A Fire Upon the Deep", then doze off to sleepyland.  :tumbleweed:

[attachment deleted by admin]
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Errm, bizzybody...... that's not exa-...well heck, it doesn't look like anything!


What exactly are you trying to demonstrate here?

=========

dr22: Well, I ran a quick test in trueSpace, and I'd say you need to right-click the nurbs object to be able to use the refine patch tool. If you're doing that already, then I'd say you need to open the nearest window and make a trueProjectile.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline dr22

  • 26
Hi All; Well VA that worked so thank you very much. I like your ship and I'm waitting to be able to do similar things in ts or Blender. Depends on which one I can learn to use. Mr. bizzybody looks like he knows the way to work this stuff I'm sure he will fix it and show us how it is done. Go Mr. bizzybody. Have a great day all :-)

 

Offline bizzybody

  • 29
  • Space Viking
    • Fandemonium 2008!
Here's that model with more work done on it. The half model is before mirroring, the full model is mirrored and manually fully triangulated, and quite a bit changed, especially in the middle.

I dunno what it could be. That's what textures are for! ;)

trueSpace can load Adobe Illustrator .ai files, so you could draw a shape in any vector drawing program that can output .ai files, then load into tS and work from there.

[attachment deleted by admin]
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline dr22

  • 26
Hi All; Hey there Mr. bizzbody I tried to load your zip to my ts but I can not get it to come up into the program. Where should I put it into ts in order for it to work?

 

Offline bizzybody

  • 29
  • Space Viking
    • Fandemonium 2008!
Did you unzip it first? If you don't have an unzip program, get WinZip from www.winzip.com It's a non-expiring, fully featured trial. It just nags you to pay whenever you use it. ;)

If you don't have an Objects folder in your trueSpace folder, make one and unzip the file there.

Here's yet another version, not all triangulated- but I've included a 2048x2048 UV map .gif image as a guide for texturing it. (Now I need to convert the maps for other models I've posted to .gif A 2048x2048 16bit bitmap, converted to a 1bit GIF, is only 47K!)

[attachment deleted by admin]
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline asyikarea51

  • 210
  • -__-||
oh gawd... after poking though the net here and there, I finally realise why people are against ts7... Interface is and the file formats it can save to is worse... I'm not even a modeller but I get their point, and then I come across forum posts concerning instability and similar jargon...

With a mechanical pencil, some leads and an eraser I can easily do up a fighter, but when it comes to modelling/texturing/UVmapping/whatnot... :blah:

And I don't draw in technical style either (whaddya call it? Isometric? Orthographic?). I just draw ships at one angle, (typically looking at the front-left side of ship) and the rough sketch eventually becomes an ultra-high detail piece... I just keep drawing till I damage the paper sometimes...

I don't get it. Whenever it comes to modelling, regardless of program or intended game, I'm stumped. I have Blender but there's just something about it that I don't like. Truespace 3.2, the dang hierarchy editor is screwed up... but whatever, I can't model a thing in both programs anyway... am I doomed to be stuck with tables and FRED, just like in RA2YR where I couldn't make any new SHPs/VXLs of my own at all? bleh, end of rant, I've got to start somewhere... :shaking:

 

Offline dr22

  • 26
Hi All; Thank you Mr.bizzybody. Got your drawing to show up in the work area now after your much needed help on setting up an objects folder in ts. I was trying to put it inside library\vehicles. But now its in the right place thank you, thank you. Now what the heck is it?? haha. lol Keep up the good work there Mr. bizzybody.

 
oh gawd... after poking though the net here and there, I finally realise why people are against ts7... Interface is and the file formats it can save to is worse... I'm not even a modeller but I get their point, and then I come across forum posts concerning instability and similar jargon...

<rant>
I whole heartly agree... TS7 is absolutely horrible... You could find things realitively easy to find things in TS3 but 7 everythings scattered around, half hidden.  They tried to throw everything and the kitcken sink into it without really thinking.   Plus their different layout ideas... YUCK.  :ick: Oh and don't forget it's ungodly slow.
</rant>
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline dr22

  • 26
Hi All; I take it that a few of you don't care for ts? Well all in-put is needed so help us if you can. Thank You. Mr.SD what program do you use? And Mr asyikarea51 how about you sir what program do you use/like?

 
Well I use Max 7, although it is very expensive  :blah:

We should have a stickied thread about free/low-cost rendering software.

Only ones I know of are blender and gmax.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I dont think you can render in either GMAX nor blender... Perhaps blender. But GMAX has no renderring engine.
Freelance Modeler | Amateur Artist

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Uh Taristin, Blender's not just the free version of an expensive program - it's the full program, so it can render and animate stuff just fine, and it's quite powerful there too. ;)

In fact, feature wise I would say that blender's not hugely far behind max. In fact I only learned yesterday that max cannot extrude individual verts in the way blender can - which is quite a nice little feature in mesh editing.

Quote from: dr22
Hi All; I take it that a few of you don't care for ts? Well all in-put is needed so help us if you can. Thank You. Mr.SD what program do you use? And Mr asyikarea51 how about you sir what program do you use/like?
So far in this thread I'm the only one who's been voicing a dislike of all versions of TS. Scooby, asyikarea51 and bizzybody have been voicing their dislike of TS 7.

Quote from: asyikarea51
With a mechanical pencil, some leads and an eraser I can easily do up a fighter, but when it comes to modelling/texturing/UVmapping/whatnot... :blah:

And I don't draw in technical style either (whaddya call it? Isometric? Orthographic?). I just draw ships at one angle, (typically looking at the front-left side of ship) and the rough sketch eventually becomes an ultra-high detail piece... I just keep drawing till I damage the paper sometimes...
Well, if you've got good designs in your concept art, then you've already managed one of the harder parts of ship building. ;)

Quote from: asyikarea51
I don't get it. Whenever it comes to modelling, regardless of program or intended game, I'm stumped. I have Blender but there's just something about it that I don't like.
Gah! How is it that people don't like blender for no apparent reason?!?
Also, as I've said earlier in this thread somewhere, if modeling newbies jump into blender straight away without any form of tutorial, they probably won't get very far before sinking.
Have a look at this one here: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro


bizzybody: What IS that thing? It's honestly closer to a geometric lump than any form of ship, and whatever it is, there is nowhere near enough detail on it to warrent a 2048² texture map!
If it is a ship, I'd recommend you do some work designing what you plan to build on paper first before actually doing any modeling. You can apparently model and UV map already, and now you just need to design ships to actually build. ;)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline asyikarea51

  • 210
  • -__-||
@ dr22

Can't really say if I have a fave modelling tool or not, because I'm not even a modeller. But like I said before, I'm going to have to start somewhere sooner or later...

Speaking of drawing, most of the time I don't even need a ruler. :lol:

dang, I'm busy, I'll come back here later. :)

 

Offline WeatherOp

  • 29
  • I forged the ban hammer. What about that?
    • http://www.geocities.com/weather_op/pageone.html?1113100476773
I used TS 3.2 for over a year, even wrote a tutorial for it, in my sig. But, I sold out to Wings, much better all around. :)
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 

Offline bizzybody

  • 29
  • Space Viking
    • Fandemonium 2008!
It's something created from a random outline to show what can be done with just the Add Polyline, Sweep, Add Edges and Vertex Delete buttons, then mirrorred in trueSpace 6.6.

The last revision looks more like a ship I think.  :D The bridge sections are the two raised areas and the engine textures would go on the flat spots at the other end. I think it's something from an alien shipyard. :) Add some texture, greeblies and nernies and it'd look better. It could be anything from a small insystem transport to a fairly large ship. Some of the FS2 Retail ships don't look like much without their texture!

I find it easier to work with a large texture then shrink it down.
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline asyikarea51

  • 210
  • -__-||
I used TS 3.2 for over a year, even wrote a tutorial for it, in my sig. But, I sold out to Wings, much better all around. :)

Dang, no wonder the advanced tut wasn't finished... I was referring to that on one occasion and got stuck on what to do next. XD

If only my hierarchy editor didn't screw up...

  
I used TS 3.2 for over a year, even wrote a tutorial for it, in my sig. But, I sold out to Wings, much better all around. :)

Dang, no wonder the advanced tut wasn't finished... I was referring to that on one occasion and got stuck on what to do next. XD

If only my hierarchy editor didn't screw up...

Are you using TrueView?
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"