it was a tragedy what they did to the plasma rifle.... a tragedy.
And the rocket launcher, sniper rifle, flak cannon, shock rifle, etc.

Even the weapon sounds were horribly wimpy compared to the ones in UT. The minigun was kept about the same though, which made it overpowered compared to the other stuff. The basic walking speed was also turned down a bit, which, combined with the weak weapons, made it feel almost like UT in slow motion.
Onslaught could have been great but suffered from similar issues. The biggest problem was that you needed a vehicle to do anything on most maps, as players on foot were too slow and weak in comparison and didn't have any effective weapons (the Avril was crap), so you had to wait in lines at the vehicle spawn areas, BF2 style.

Some of the vehicle weapons also needed a lot of work. The Scorpion's main weapon was too powerful (this will be changed in UT2007) while its secondary blade attack was next to useless. The Hellbender was also very underpowered, practically useless with one person and possessing a rear turret that was too weak.
Also, where did Domination go? In the original game I played that and CTF almost exclusively. The DD mode was fun but not much of a substitute.
Sorry, just venting a bit. I
really wanted to like this game; it had immense potential with its brilliant level design (some of the Assault ones particularly come to mind) and variety of gameplay modes and mutators, which makes the core gameplay flaws all the more disappointing. I would still easily take it over any other recent multiplayer FPS, but man, it could have been so much better.
