Author Topic: Primary Weapon travel  (Read 6409 times)

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Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
This is why the Subach is my favorite gun.

 
When you factor in power usage, some 'weaker' guns are actually quite attractive as you never have to worry about power.  I'm a Prom/Avenger man myself, and I usually set my guns to 25% and get a small boost to speed and shields.  I never, ever run out of power with such low-power weapons, and I can hose all over anything.  Maxims and Kaisers are too thirsty for my 'dakka dakka' playstyle. :)

 

Offline Kaine

  • 27
amen man. gotta love the classic Herc loaded with Subachs, rips up fighters beautifully. If you have problems running out of power, learn to manage it better. if you think you should be running out of power more often, juice up your shields. its a balancing act, man, its half the fun of dogfights is balancing out your available energy to where its needed most. on harder difficulties it is half the battle.

but back to the point.... i think having a cone fire mode available would be a good thing, even if only for future AI work the accuracy cone of their weapons could be modified to simulate bad aim. What if someone wants to do an arcade space shooter style mod?

but yeah, leave it out of FS2 defaults.

  

Offline Ravage

  • 24
  • Just happy to be here.
It works beautifully!

I added the $FOF: entry into the weapons table and finally got it right...I think I was forgetting the colon, so stupid!

Anyway, with an $FOF: 5 it's just crazy insane, and kind of funny to watch!  I've ended up using a value of 0.20, which seems to keep all the shots within the targeting reticle on the HUD, but not make them all perfectly in line.  I think it looks a hell of a lot better.

Oh, and Spartan, it's really easy to accomplish the things you want by editing the weapons.tbl.  I personally found the rate of fire of the primaries to be ridiculously slow at the standard retail settings.  Simply halve the $fire wait: value (essentially doubling the fire rate) and it looks a lot better.  I also increase the weapon's  $Energy Consumed: value by about 50%.  This increased rate of fire and power consumption doesn't affect weapons like the Subach as much as one might expect, though sustained fire on an Erinyes will drain the banks.

It's all up to personal preference I suppose.  And I don't think modifying the weapons.tbl necessarily make the game any "easier", as the changes you make are also given to the AI(unless you don't modify the shivan weapons).  I can't tell you how many times a great mission has come to an abrupt end from a sudden hosing of subach/prometheus fire!  But, that's how I like it.  ;)
Fame is proof that people are gullible.
- Ralph Waldo Emerson

 
I do prefer the heavier, long-range tactical, weapons. But many of the GTVA's ships can't handle them well. Perhaps I should fly some of the heavier fighters. I usually use the light fighter class or the Space Superiority. I'll try some heavier ones. But still, tactical weapons methinks are the best way to go becuase of how far away you can repel hostiles (think the range is 1750m) a lot quicker. I really don't like to mess with the weapons tables too much because it takes away the elements :v: wanted. Ravage, can you post the $FOF code line please?

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline S-99

  • MC Hammer
  • 210
  • A one hit wonder, you still want to touch this.
Don't make the maxim inaccurate. That's the idea for the range it has. To snipe cruisers and ****. After that it's does **** for fighters unless you got  the circe or something. If you want to give a cone of fire. I'd do so to the point of where the maxim can still spray an aeolus or something from 3k away. You won't be hitting that subsystem or turret dead on, but you will still be spraying an aeolus all over it's hull with maxim bullets a good deal with some missing the target completely (after all 3k is the maximum range for the maxim, if you got closer spraying the target would be better). Anyway, that's just an idea, or else the 3k range on the maxim will become useless :snipe:
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline aRaven

  • 28
It works beautifully!

I added the $FOF: entry into the weapons table and finally got it right...I think I was forgetting the colon, so stupid!

Anyway, with an $FOF: 5 it's just crazy insane, and kind of funny to watch!  I've ended up using a value of 0.20, which seems to keep all the shots within the targeting reticle on the HUD, but not make them all perfectly in line.  I think it looks a hell of a lot better.

Oh, and Spartan, it's really easy to accomplish the things you want by editing the weapons.tbl.  I personally found the rate of fire of the primaries to be ridiculously slow at the standard retail settings.  Simply halve the $fire wait: value (essentially doubling the fire rate) and it looks a lot better.  I also increase the weapon's  $Energy Consumed: value by about 50%.  This increased rate of fire and power consumption doesn't affect weapons like the Subach as much as one might expect, though sustained fire on an Erinyes will drain the banks.

It's all up to personal preference I suppose.  And I don't think modifying the weapons.tbl necessarily make the game any "easier", as the changes you make are also given to the AI(unless you don't modify the shivan weapons).  I can't tell you how many times a great mission has come to an abrupt end from a sudden hosing of subach/prometheus fire!  But, that's how I like it.  ;)

sounds good!

Can't wait to try it myself!

 

Offline Ravage

  • 24
  • Just happy to be here.
Simply add "$FOF:   0.20" after the last entry for each weapon that you want to affect in the weapon table, without the quotes of course.

It should look something like this:


#Primary Weapons
  $Name:                            @Subach HL-7
     +Title:                           XSTR("GTW Subach HL-7", 3243)
     +Description:
  XSTR( "Standard Issue
  Level 3 Hull Damage
  Level 2 Shield Damage", 3244)
  $end_multi_text
     +Tech Title:                      XSTR("Subach HL-7", 146)
     +Tech Anim:                       Tech_Subach_HL-7
     +Tech Description:
  XSTR(
  "Descriptive text...", -1)
  $end_multi_text
  $Model File:                      none
     @Laser Bitmap:                    newglo9
     @Laser Glow:                      2_laserglow03
     @Laser Color:                     250, 0, 0
     @Laser Color2:                    0, 0, 250
     @Laser Length:                    10.0
     @Laser Head Radius:               0.90
     @Laser Tail Radius:               0.90
  $Mass:                            0.2
  $Velocity:                        450.0
  $Fire Wait:                       0.2
  $Damage:                          15
  $Armor Factor:                    0.9
  $Shield Factor:                   0.7
  $Subsystem Factor:                0.3
  $Lifetime:                        2.0
  $Energy Consumed:                 0.20
  $Cargo Size:                        0.0
  $Homing:                          NO
  $LaunchSnd:                       76
  $ImpactSnd:                       85
  $Flags:                           (  "in tech database"
                                       "player allowed"
                                       "stream")
  $Icon:                            iconSD4
  $Anim:                            SD4
  $Impact Explosion:                none
  $FOF:                                  0.20
  #End

Feel free to play with the value.  The 0.20 is just what I've set it at.  You can have some fun with ridiculously high settings though.  As I said, at 0.20, the shots don't disperse outside of the target reticle, so you aren't going to miss much with this unless you are at extreme ranges.  It just looks a little better than the straight line of shots that you get by increasing the rate of fire.

Also, don't get me wrong.  I've played through FS2 and 1 numerous times before I even learned how to edit tables, so I simply look at this as a way to breathe new life into an old game.  Then again, that's why we are here, right?
Fame is proof that people are gullible.
- Ralph Waldo Emerson