Author Topic: Yet Another Shockwave...  (Read 8131 times)

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Offline Einstine909

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Yet Another Shockwave...
Hopefully this dosn't turn out like the last thing i did...

This is what i have... it is frame 50 of 70, from here it fades out.

 
Re: Yet Another Shockwave...
That looks awesome! Now, where are the first 49 frames?

 

Offline IPAndrews

  • Disgruntled Customer
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Re: Yet Another Shockwave...
Man that's cool looking. TBP would like to assimilate this for it's EMP weapons. As I'm sure would every other mod on this site.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Einstine909

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Re: Yet Another Shockwave...
here is frame 25...


 

Offline Mefustae

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Re: Yet Another Shockwave...
So it sort of 'pulsates' as it expands a la retail shockwaves?

 
Re: Yet Another Shockwave...
c'mon, lets see the full animation! I'm pretty sure an animated GIF file can be shown here :)
I have created a masterpiece.

 

Offline Snail

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Re: Yet Another Shockwave...
Could this be made into a 3d shock?

 

Offline Einstine909

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Re: Yet Another Shockwave...
yes it could :nod:

I can just replace the 3d shockwave texture with this one.

I will post it once i get is looking good. the only problem is that the fading frames are an exact copy of 50. I want the tail end of the shockwave to catch up to the rest and then fade out.

This is the base image... the RGB curve is very thin /\____ It moves from this to the whiter values. __/\__ and ends like this ____/\

so this gives me a B&W image that i change the white to blue

I am curantly using photoshop and Blender. Im using Blender's Compositing to replicate the RGB curves and levels so i can automate the animation. Photoshop is used for everything before that. last time i checked, Photoshop didn't have a plus 1 in its automation.

 

Offline Wanderer

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Re: Yet Another Shockwave...
Please release also 2D shockwave version of this one. 3Ds look good only from certain angles
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline CP5670

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Re: Yet Another Shockwave...
Does the game support multiple types of shockwaves? This would make a nice addition to the media VPs for bomb shockwaves (especially the Helios) in that case.

 

Offline Einstine909

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  • (-,-) -meh
Re: Yet Another Shockwave...
Done! :p

this is the movie file not the finished .vp's
http://www.filefactory.com/file/d09508/

I will make two verisons, one for 2d and one for 3d

if an one has a better free file host please tell me!
« Last Edit: January 27, 2007, 12:55:36 pm by Einstine909 »

 
Re: Yet Another Shockwave...
Dangit, I can't find the free download link.

I'll try later and probably see it.

I've been uploading to MediaFire.com with good success, and of course Rapidshare.com, with all its problems, is still the industry standard.

 

Offline Turey

  • Installer dude
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    • FreeSpace Open Installer Homepage
Re: Yet Another Shockwave...
Done! :p

this is the movie file not the finished .vp's
http://www.filefactory.com/file/d09508/

I will make two verisons, one for 2d and one for 3d

if an one has a better free file host please tell me!

www.mydatabus.com
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Einstine909

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Re: Yet Another Shockwave...
if some one would be kind enough to do me a huge favor and do two things...
1. how do i get rid of the 3d shockwave?
2. can some one uvmap a new 3d shockwave to use this texture?

if anyone could do this it would help a lot

 

Offline Wanderer

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Re: Yet Another Shockwave...
You should be able to place 'none' to the Shockwave Model line in the table files and then just place the 2d effects name to the Shockwave Name line
Do not meddle in the affairs of coders for they are soggy and hard to light

 
Re: Yet Another Shockwave...
You can replace mv_adveffects with this file to remove the 3D shockwave:
http://huggybaby.fs2downloads.com/mv_adveffects2.7z

 

Offline Einstine909

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  • (-,-) -meh
Re: Yet Another Shockwave...
ok i cant get the explosions to show up ingame :mad:

but i am releasing the files to the public anyway as planned. And yes u can use them in whatever project u may be cooking up. :yes:

http://www.mydatabus.com/public/Einstine909/z/NewShockwave.zip - here u guys are, have fun with it. its a sequence of 50 frames that are .tga's. I can make it to be more or less frames in a very small amount of time. oh and there is two different variants. i can also change the colors easily. if u want me to change anything just PM me. :D

 

Offline neoterran

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Re: Yet Another Shockwave...
you should make them dds and not TGA for memory saving
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"How much code could a coder code if a coder could code code?"

 

Offline IPAndrews

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Re: Yet Another Shockwave...
Convert them you lazy bugger :).
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline neoterran

  • 210
Re: Yet Another Shockwave...
Convert them you lazy bugger :).

newbies may not know / have time / to do that. They should come in the most optimal and preferred format.
Official Taylor Fan Club Member.
Chief Grognard.
"How much code could a coder code if a coder could code code?"