And how the hell did you not realize that was the final boss Mefustae? You sleep through the section at the start where they said the Light Mass Bomb would end it all with one shot? There be the Bomb, that'd damn well better be the last boss.
You'll have to forgive me for missing the single, obscure line that mentioned it. Honestly, the voice-work was such a mess i'm surprised I even knew who to shoot at, let alone the intricacies of the half-baked plot.
he's got a point, the "boss" wasn't much, all one hadta do was run like heck to the troika up front, and let him have it..
the corpser was harder by comparison..
really, all that's said and done, GoW wasn't really that revolutionary, it raised no bar, its popularity is purely based on its XBL appeal, i assure you, if it tried to carry its weight based on the SP component alone, it woulda failed.
Let's face it, Epic's great at Multiplayer based shooters, Unreal went as far as it did for its SP component 'cuz there was a lot of it to be played, and it begun a Renaissance for the FPS community, along with Half life.
the Look of the levels was rather arbitary, looking at it from one perspective, all it was, was yet another corridor shooter with pretty scenery to separate it from the crowd. Highly linear, too.
Tim Schafer said it best, Game developers need to learn how to write.
Doom 3, which had a pretty weak multi component and was prolly tacked on to sate the crowd, relied entirely on its single-player story to carry it through, only problem is, as pretty as Id can make a game, they can't write to save their lives.. and definitely no scary moments, 'cuz you pretty much knew when and where they were gonna jump out at ya.