Author Topic: fighter bays  (Read 7055 times)

0 Members and 1 Guest are viewing this topic.

Offline k19

  • 26
Hello i'm new to the FRED thing but i was playing around with it and i made my fighter arrival in the fighter bays and depart in the fighter bays how can i do this to my fighter?

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
If you've already done it why are you asking?................ :confused:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline k19

  • 26
i can't make my fighter go into the fighter bay and depart without jumping out like the other ones

 

Offline Shade

  • 211
To do that, use an event that ends the mission when the player comes within a certain distance of the fighterbay subsystem. Thus:

[attachment deleted by admin]
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline k19

  • 26
ah, thank you for your help

 

Offline k19

  • 26
hang on where in the events drop down list do you get distance-ship-subsystem and end-mission

 

Offline Shade

  • 211
The distance-ship-subsystem operator is in the Status category, end-mission is in the Change->Mission and Campaign category. And while we're at it, the less-than operator is in the Logical category.

A tip: Just once, start the FSO launcher and go to the Dev Tool category under the Features tab. There, check the box next to "Output SEXPs to sexps.html" and click Run. That will give you a list of all supported SEXPs and where to find them, in HTML format. Remember to uncheck it afterwards.
« Last Edit: July 17, 2007, 06:51:15 pm by Shade »
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline k19

  • 26
FSO don't work on my FRED so will it affect my menus? also for the distance-ship-subsystem and end-mission do u need a different FRED version. 

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Yes. Both SEXPs are FS2_Open only.

Why doesn't FSO work for you? It only won't work on very old PCs.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Ooo. I was about to ask this too. Thanx K19!

On a sidenote, how do i make a ship arrive from the fighterbay? Precise placement?
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Change the arrival cue from hyperspace to the appropriate launch bay.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline k19

  • 26
my computer is fairy new but FSO does work because every thime i open it a error message comes up

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Run it again and tell me what the error is.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline k19

  • 26
the error is: Fred2_open has encountered a problem and needs to close. we are sorry for the inconvenience. now theirs one before that do you what me to type that open up to.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Yes. Also run the debug build and post the contents of the fs2_Open.log you'll find in your data folder.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline k19

  • 26
which folder?

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Freespace2\Data
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline k19

  • 26
sorry in which folder in data

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
No folder. It should actually be in Data. You won't see it until you've actually run the debug build.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline k19

  • 26
i don't understand how do you run the debug build?