Author Topic: a few beginner's questions  (Read 7815 times)

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Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
a few beginner's questions
all questions refer to the TBP 3.4 campaign I started to work on recently:

- how to manage the directives ? as far as I got it, you just have to write it in the "directive text" box below the event editor. But how to give multiple directives ? Also, mine dont seem to work, because they are fullfilled without doing anything. I have a wing called badguys. Although Badguy 1 and 2 are still alive , "Destroy Badguy" is completed.
Same with "disable EA Golden Key"  (I have a ship of that name), ....

- is there a way to listen to all the music, or look at the animations for messages and briefings, to decide which fits the mission ? Asside from go through all of them ?

- I heard about some bug concerning the shadow and vorlon ships. Is it solved ? If no, what exactly does it prohibit and for which ships ?

- has TBP any command briefing animations build in ? if yes, how do I include them in the editor ?

- since there is no voice acting ( yet ? ), how do I get those *biep" sound, indicating that sb is talking ?
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Offline karajorma

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Re: a few beginner's questions
all questions refer to the TBP 3.4 campaign I started to work on recently:

- how to manage the directives ? as far as I got it, you just have to write it in the "directive text" box below the event editor. But how to give multiple directives ? Also, mine dont seem to work, because they are fullfilled without doing anything. I have a wing called badguys. Although Badguy 1 and 2 are still alive , "Destroy Badguy" is completed.
Same with "disable EA Golden Key"  (I have a ship of that name), ....

Every different event can have a directive associated with it so if you want a Destroy BadGuys directive make an event like this

when
-is-destroyed-badguys
--BadGuys
--0

And while you have it selected fill in the directive text.

Quote
- I heard about some bug concerning the shadow and vorlon ships. Is it solved ? If no, what exactly does it prohibit and for which ships ?

The problem is fixed but you'll need a recent CVS build in order to get it to work. I think that you can fix the problem in notepad though if older versions give you the problem.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Vidmaster

  • 211
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Re: a few beginner's questions
got that working now  :)

what's about the rest ?


and additional question:

- what does the # mean when it is in front of a shipname (or "command) during a send message event ?
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Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Snail

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Re: a few beginner's questions
# means that it doesn't come from a ship, but from a generic text string.

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: a few beginner's questions
get yourself VPView and AniView from the link provived on this page
http://homepage.ntlworld.com/karajorma/FAQ/tools.html

VPView will allow you to search throught the TBP core vp ("B5-Core-3_4.vp") and there you will find the music which TBP has to offer
almost all command briefing ani can be found the same way but you will have search the RW 3.0 and the EMW 3.0 .vps instead

if you got one of my TBP-campaigns you can find the msg-beep I've been using in the .vp of that campaign (I recall I named it beep1.wav or something)
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
of course I have your campaigns  :)   Although I started learning how to fred just a few days ago, I am a freespace fan since years  :mad2:  :nod: ;7 

thx for the info
« Last Edit: October 08, 2007, 07:36:25 am by Vidmaster »
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
me again ( decided not to use your "beep1.wav", orph )

how to

- create an event that takes places when a single ships hull drops below a specific number ?
- create an event that takes places when a single subsystem like engines or weapons drops below a specific number ?

maybe I am blind, but I cannot find the approprite trigger  :confused:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

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Offline Snail

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Re: a few beginner's questions
That's a pretty hard one.

Use the Less Than operators to do it. Replace the first "0" value with "hits-left" or "hits-left-subsytem" (using replace operator).

 

Offline Vidmaster

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  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
i just find a string-less-than trigger
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Offline Shade

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Re: a few beginner's questions
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Offline Snail

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Re: a few beginner's questions
hits-left-subsystem doesn't work for me for some reason.

 

Offline Vidmaster

  • 211
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Re: a few beginner's questions
ahh, your were talking about "<" and ">", ok got it now.
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Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline karajorma

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Re: a few beginner's questions
hits-left-subsystem doesn't work for me for some reason.

What do you mean, doesn't work for you?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
progressing nicely, 2 of 8 missions scripted and tested.

another question:
- is there a way to disable the warp effect for the support ship ? not support itself, only the warp effect when it jumps in ?

And: I need a flashing
"
Computer Recording Mode: On
File: Personal Log
"
for a command briefing. Shouldn't be to hard, but which programm to use ?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: a few beginner's questions
is there a way to disable the warp effect for the support ship ? not support itself, only the warp effect when it jumps in ?

if you've got a station or a carrier vessel in the area you could you the set-support-sexp to make the support ship launch from there (use with caution with some of TBP faster capship, eg. Hyperion, it might take the support ship some time to launch and to rearm you)
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
in which editor ? ship ?

Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Snail

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Re: a few beginner's questions

 

Offline Hippo

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Re: a few beginner's questions
You should do the walkthrough and find your first and last two questions are answered there.
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Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
I read most of the Fred2 Doc, but I didn't find this there. Which walkthrough do you mean ?

Anyway, I have a more urgent question:

my debriefing has 4 stages:
- stage 1 should be shown, when a ship A is not destroyed and ship b has not departed
- stage 2 should be shown, when ship A's hull is under 50% (this works)
- stage 3 has the same condtions as stage 1
- stage 4 should be shown, when ship A is not destroyed and ship b has departed

BUT: stage 1 and 3 pop up, even if ship b has departed

my formula for 1 and 3 is:
not
  and
    is destroyed ship A
    destroyed or departed ship B

my formula for 4 is:
and
  not
           is destroyed ship A

   destroyed or departed ship B



I checked, the ships are correct, so what is wrong ?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline TrashMan

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Re: a few beginner's questions
Not - is destroyed turns true immediately..that's whats wrong (since the ships ins0't destroyed at the begining of hte mission)

you need to add another condition, something that happens at the end of the mission (some ship arrives, or enemy capship destroyed, whatever) - let's call this a trigger event

So
WHEN
AND
- is-event-true (the trigger event)
- not
-- is destroyed-delay-X

What now happens is that it will start checking if X is destroyed ONLY after the trigger event comes true (at end of mission) insted immediately.

Capiche?
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