Author Topic: PCS2 Crashes...  (Read 1132 times)

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Offline Talon 1024

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It seems that whenever I try and save a ship with shields to a POF in the "normal" PCS2 builds, the program crashes.  I'm not sure why.  Saving ships to POFs works fine in the PCS2 BSP Experimental version (for me anyway.)

So... HELP MEEEE!!  :(
« Last Edit: November 21, 2007, 04:01:16 pm by Talon 1024 »
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Offline Vasudan Admiral

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Check the release date in the title bar - does it say "Oct 22 2007"? If not, then you have an older version that still has the shield crash bug present. The RC1 thread with the latest build is here: http://www.hard-light.net/forums/index.php/topic,50099.0.html
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Offline Talon 1024

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Hmmm...  The release date says "Oct 18 2007."  I'll update my PCS2 now and try it out later.

Edit: Tested it on an existing PMF model file.  It said something like "cannot compile BSP for submodel" the first time I saved to a POF.  It seemed to work perfectly the second and third time I saved.

Otherwise, thank you for letting me know of the update to PCS2.

Edit2: Tested it on a COB file with shield data.  It saved perfectly.
« Last Edit: November 21, 2007, 08:10:46 pm by Talon 1024 »
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline Kazan

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second and third time are because it's not rernning compilation, it cached the result - the result is still bad, that error means it dropped polygons due to bad geometry regions
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