Q: Were the ship's base attributes in ships.tbl matched to those of FS1 ships or would rebalancing be needed?
Question for the project i'm doing, and for fan-FREDers during later releases of the project that are set closer to the FS1 time. What i mean is if, for example, you took the TVWP Mustang Alpha, without any modification, and pitted it against an FS1 Apollo (again without editing), does the Mustang's Hitpoints/energy/manoeuvring speed/cargo space etc. represent its capabilities against the superior ship (excluding technological differences like the sheilds, afterburner style, etc), or would someone need to redo the Mustang's attributes?
(I imagine most modders would tweek the attributes a little anyway to represent upgrades to the chassis, but they'd need to know that the values as they are make good starting points for said tweeking).