So it turns out that if you initially merely disable the transport closest to the gate and then destroy it on your way out, you'll be something like 3.5k away from the gate when the Vorchan jumps in. Which means it won't launch fighters before you escape. Yay me.
ETA: Okay, so, any advice for the mission in 2260 wherein you're expected to save general Hague's shapely ass?
Oh, and since I'm here, feedback on that mission as well: it's evocative of Starlancer, in that a five minute wait between pressing 'replay' and actually getting into the action again becomes extremely frustrating extremely quickly. In mission cutscenes: not a fan.
A general error (I only noticed it in 2260, not 2259, but it's occurred multiple times. In the anti-MS DOS mission, I think, as well as the Hague mission I'm asking about): it's "cease fire," not "seize fire".