I got a problem. I have a single poly object mesh, I call it detail0. I use the Collada exporter plug in I downloaded for Maya and export it as a .dae file. When I open the .dae file with PCS2, I don't see anything. Under subobjects there's a green circle with "detail0" but I can't actually see the mesh in shaded or wireframe mode.
I've exported from PCS2 some other models, including that same mesh converted through a crappy means earlier. And one of Strattcom's cruisers. I can load them up in Maya just fine (and if I do the helpers for the cruiser I enter locator hell, but anyway).
So does anyone know what's going on??? I've tried both exporting all, and exporting the object proper. I've got the object basically centered on the 0.0.0 co-ordinates, or at least I have it such that 000 is where I'd want the pivot to be. But I don't see anything in PCS2. I don't know if anyone else has had this problem, I checked back a few pages but didn't see anything. But it's nearly 4am so I'm not going to check back any further right now

EDIT - As an experiment, I took one of the files exported to .dae from .pof. And basically in Maya re-exported as .dae that same detail0 polygon object. I load it up in PCS2 and it says "normals not found wheeee" and then proceeds to show me nothing again. I dunno what's going on. When I did "export all" with all the locators for the gunpoints and stuff, it said the same then also said "rotate" about 15 times (or probably as many times as I have locators).
Here's the export options for the Collada ".dae". Maybe I've got it set up incorrectly????
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