Wait, no I got some wierdness going on.
Ok first of all, I figured out why it was crashing PCS2. For some reason I had a node called "shield" that seemed to be the cause of the crashes. I don't know why this was there, it doesn't seem to be necessary. (note, it was a node shield, not the geo shield or shield0 whatever).
So anyway, few days ago, I have a custom model. PCS2 doesn't really work for me because it crashes when I try to add gunpoints because my video card is crap. So I use Modelview to add subsystems and gunpoints to my model. It works, though for some reason I export to .dae and into maya and back again. Later on, in model view, the gunpoints are all still there, but they're in the wrong place. (they're translated down and backwards of where I placed them) In Maya, they're in the right place. But in modelview or PCS1 they appear in the wrong place. In game, they originate from the proper place as well (ie they work despite how they look in modelview)
So then, I want some more things on my fighter. Specifically a dockpoint and thrusters. I export the Anubis .pof to .dae, and take its dockpoint node. Then position it below my fighter. I export the Tauret .pof to .dae, take its thruster node, and duplicate the thruster locator a few times (for more thrusters) and position it in Maya. I also add an eyepoint named eyepoint01. So then I export this from maya to .dae, and then bring it into PCS2 and convert to pof. No crashes. Then I check out the model in modelview, now, all of the gun normals are both in the wrong place and facinng 90's downward instead of straight ahead. Also the Anubis dockpoints, which are on the bottom, now face both fore and aft (it had two for some reason?? or two lines anyway). I load FSOpen, and load my test mission. It loads fine, the guns and missiles still fire forward. The thrusters are there. But I forgot that the texture name gets buggered, so there's no texture. I open up ModelView (and later PCS2) to change the texture name to the proper one. I do so. But when I open up my test mission in FSOpen again it crashes again and again. (despite having played the game with textures earlier).
I also pull the Serapis from the mediavps. Save from pcs2 to .dae, import into maya, export to .dae, load into PSC2 and save as pof. I load in ModelView, the gun and missile normals on this are also all facing straight down instead of straight ahead. I'm not sure what's going on.
Anyway, attached is a zip with both the Serapis export from Maya. And the custom fighter export (with full thrusters, dockpoints and eyepoint -ie the one that crashes FSOpen).
[attachment deleted by ninja]