Turrets show up at wrong angles. It seems to be that they were at 0 and 180 (straight up or down), but don't quote me. A workaround solution, is to copy the x,y,z angles into the turrets properties. At least that way they'll be saved and far easier than copying them into notepad.
Also it seems that you have to x-reset not only the turrets, but their firepoints as well... ugh this is going to take a while.
Edit: oh oh, when you reset the firepoint (s), which you need otherwise they won't be placed correctly, their normals go (0,1,0) (straight up). How do I get around this?
Double edit: ehhh somethings not working right at all.