Author Topic: Cash prize for Collada - POF support!  (Read 141289 times)

0 Members and 8 Guests are viewing this topic.

Re: Cash prize for Collada - POF support!
One more question... how are multiple thruster banks named?    I've got: thrusters->thruster01-01 but that doesn't seem to work.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Spicious

  • Master Chief John-158
  • 210
Re: Cash prize for Collada - POF support!
That should work. The names of the individual glows don't matter; only the thrusters name matters. I've changed the export naming to better reflect this but since this is non-critical, it can wait until a bigger reason for a new build.

 
Re: Cash prize for Collada - POF support!
So should it be thrusters->thruster, thrusters->thruster?  When dealing with more than one thruster group (i.e. different engines)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Spicious

  • Master Chief John-158
  • 210
Re: Cash prize for Collada - POF support!
If you've got several thruster groups, each group corresponds to one "thrusters" (this could really use a better name). If you want these thruster groups linked to engine subsystems, they should be children of the subsystem's helper node.
So something like
  • thrusters
    • thruster
    • thruster
  • thrusters
    • thruster
    • thruster
    • thruster
  • subsystemEngine01
    • helper
      • thrusters
        • thruster
        • thruster
        • thruster
  • subsystemEngine02
    • helper
      • thrusters
        • thruster
        • thruster
  • detail0
    • Engine03
      • helper
        • thrusters
          • thruster
          • thruster

 
Re: Cash prize for Collada - POF support!
Hmmmm  having: detail0->subsystem->helper->thrusters->thruster gives me a "uv not found. How very boring"


edit: actually i think it might be something else that crept into it.
« Last Edit: November 08, 2008, 02:00:41 am by Scooby_Doo »
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

  

Offline Spicious

  • Master Chief John-158
  • 210
Re: Cash prize for Collada - POF support!
Is your subsystem a physical subsystem?

 
Re: Cash prize for Collada - POF support!
Is your subsystem a physical subsystem?

Tore apart the entire heirarchy structure and rebuilt it, the problem seemed to go away.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Cash prize for Collada - POF support!
Okay I'm noticing a problem. I took a cargo pod, added basically a box around it made out of 6 distinct walls. I gave these walls their own texture. In Maya, I have the walls with their texture, parented to the cargo box with its FS2 texture. I export as .dae, but when I load it up in PCS2 the walls no longer have thier own texture, instead they have the same texture as the cargo box.

[attachment deleted by necromancer]

 

Offline Spicious

  • Master Chief John-158
  • 210
Re: Cash prize for Collada - POF support!
Why couldn't maya play nice and use the same naming everywhere? It was actually defaulting to the first texture in the texture list for everything. It should be fixed now.

 
Re: Cash prize for Collada - POF support!
Question for those with experience in Max linking and hierarchy...

I've got detail0 pivot point centered at (0,0,0) it's been x-reseted and collapsed.
I've got helper and glowbank centered at (0,0,0) and it's also been x-reseted and collapsed.
Finally I've got many glowbank0X-0X positioned in the correct spot, x-reseted and collapsed.

Everythings linked correct.  Detail0->helper->glowbank->glowbank0x-0x.  Everything looks good in max, but in PCS2 the glowpoints are not in the correct position anymore.  :confused:
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Cash prize for Collada - POF support!
Why couldn't maya play nice and use the same naming everywhere? It was actually defaulting to the first texture in the texture list for everything. It should be fixed now.

   Sweet, works now thanks

 
Re: Cash prize for Collada - POF support!
Fixed it... the glowbanks moved on me without me realizing it.

BTW is there any chance of numberized glowpoints?  It's kinda hard to make things like landing/take off lights when it's basically a game of "guess which ones".
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Spicious

  • Master Chief John-158
  • 210
Re: Cash prize for Collada - POF support!
Fixed it... the glowbanks moved on me without me realizing it.
Try a new build and tell me if they're still in the right places.

Quote
BTW is there any chance of numberized glowpoints?  It's kinda hard to make things like landing/take off lights when it's basically a game of "guess which ones".
It shouldn't be a problem, but we still have to decide on a format for storing on/off times and the like for glowbanks. So far no one seems to have had much interest.

 
Re: Cash prize for Collada - POF support!
Also I just learned something... don't delete those -normal/-glow/-shine textures from the texture list otherwise your entire model will get messed up.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Re: Cash prize for Collada - POF support!
Is PCS2 cross platform?

99% - just need to get it to compile under linux - should just be a few tweaks EXCEPT all the major distros install the unicode wxwidgets and i've been compiling for non-unicode under windows

i'll probably go through the effort to move to unicode when i make the effort to allow compiling for 32 and 64 bit targets.
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Re: Cash prize for Collada - POF support!
If that's the goal, we'll definitely want to do DAE <-> PMF.

got DAE format specs?

as you've seen by now from the source it's fairly easy to integrate new file formats (which is why i created PMF - to be an internal format easy to convert to, then only have to PMF->POF and not worry about the PO shiat ever again)
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Galemp

  • Actual father of Samus
  • Moderator
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Re: Cash prize for Collada - POF support!
Where have you been? Check his signature for the build and this wiki page for all the other resources.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Cash prize for Collada - POF support!
I just went over that in another thread, that's how he ended up here.  But yeah, I forgot to mention the latest build is in Spicious' sig.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Spicious

  • Master Chief John-158
  • 210
Re: Cash prize for Collada - POF support!
Code diff is attached. Enjoy the mess.

[attachment deleted by admin]

 
Re: Cash prize for Collada - POF support!
You mention a linux build, any chance of a OSX build aswell?

That'd be pretty sweet