Okay, that's a bug then. I'm fixing it in the SCP.
EDIT: Fixed.
When will that fixed build get to the players ?
Anyway the latest TCP patch is still for SCP 3.6.9 final.
The AI behaviour seems to have changed since retail, that is causing balance issues.
Wingmates now do not follow the lead as default (like they did in retail).
Instead they stay still and engage closeby enemy even if not instructed.
Also capship AAA looks to be more effective.
I've noticed only now that SEXPs "never-warp" and "break-warp" are ignored when wingmates are ordered to depart (also in retail). Should it work like that ?
Fixed these in the latest TCP patch ! It seems to be quite good with SCP now.
Still working on it ...