Author Topic: Hostile Environment Mission Brainstorming  (Read 4023 times)

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Offline NGTM-1R

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Hostile Environment Mission Brainstorming
This topic basically exists for what it says it does. I'm trying to devise missions to be played in an environment that is inimical to your fighter, yourself, and/or your fighter's systems. I'll outline my own concepts below, but other ideas are welcome (and preferably a justification or several).

We already have subspace, which we know renders shields inoperative. We also have nebular (and presumably, atmospheric can make the same conditions) electrical storms with EMP effects.

One of my current concepts is a similar situation to subspace, but instead the conditions are dense nebular or atmospheric, and the amount of particulate matter means that you cannot activate shields or that they cannot be kept up.

I've also envisioned missions that will penalize you if your shields go down, either subsystems (nonshielded ones like comms and nav, not stuff you need to move or shoot; I'm not that cruel), or actual hull damage. Radiation, heat, whatever, mostly situations suited to being too close to a star.

Any other thoughts?
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Offline Retsof

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Re: Hostile Environment Mission Brainstorming
Well there's black holes / accretion disks, or ion storms, or jimungus solar flares.
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I can't help but hear a shotgun cocking with this.

 

Offline JGZinv

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Re: Hostile Environment Mission Brainstorming
Rain...Ice... particle storms...plasma emissions... solar wind...
gravity, heat, fog nebula, asteroids full of little critters that can eat your ship.
True power comes not from strength, but from the soul and imagination.
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Offline terran_emperor

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Re: Hostile Environment Mission Brainstorming
Big critters that hide in astroid belts and eat your ship
Plot-holes  ;) get da reference?
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TRUE SHIVAN

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Offline Rodo

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Re: Hostile Environment Mission Brainstorming
Radiation from a nerby star causes shield weakening and eventually hull damage per sec on the ship, thus making the mission imposible to win after 5 minutes of flying and a light combat.

el hombre vicio...

 

Offline General Battuta

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Re: Hostile Environment Mission Brainstorming
These all sound insanely frustrating, though. There's a reason most modern games are moving away from these scenarios.

 

Offline Rodo

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Re: Hostile Environment Mission Brainstorming
dont need to be a long mission, maybe a recon on a hostil enviroment..

command: make those scans alpha one, and before your hull melts!!

These all sound insanely frustrating, though. There's a reason most modern games are moving away from these scenarios.

you mean space-combat games or every type of game?
el hombre vicio...

 

Offline NGTM-1R

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Re: Hostile Environment Mission Brainstorming
These all sound insanely frustrating, though. There's a reason most modern games are moving away from these scenarios.

See, the point is that Nintendo Hard is not always unjustified. :P
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline terran_emperor

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Re: Hostile Environment Mission Brainstorming
Supernova - get out before it happens
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline Colonol Dekker

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Re: Hostile Environment Mission Brainstorming
Refractive nebulae = no laser, beam, shield or radar. Only missiles, Flak, comm, engines and Line of Sight work...

Featured in upcoming Dekker-mod :nod:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Offline Rodo

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Re: Hostile Environment Mission Brainstorming
Refractive nebulae = no laser, beam, shield or radar. Only missiles, Flak, comm, engines and Line of Sight work...

Featured in upcoming Dekker-mod :nod:

sounds like fun :D


reconsider the name though, refractive makes me think about bouncing beams, maybe it could be a energy consuming nebulae of some kind.
el hombre vicio...

 

Offline terran_emperor

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Re: Hostile Environment Mission Brainstorming
Refractive nebulae = no laser, beam, shield or radar. Only missiles, Flak, comm, engines and Line of Sight work...

Featured in upcoming Dekker-mod :nod:

This sounds like the Mutara Nebula from Wrath of Khan.

What about mass driver weapons like Rail Guns or the Maxim. Since they're slug throwers, they should be un affected.
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline Colonol Dekker

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Re: Hostile Environment Mission Brainstorming
ENergy weapons = :no: Mass weapons (dependant on propulsion method) = :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline terran_emperor

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Re: Hostile Environment Mission Brainstorming
Rail guns use Magnets to propel the projectile at High Velocity. As i understand it, the Maxim works on the same principle.

According to the Tech Room Description, Maxim is defined as an energy weapon. Though is behaves like an energy weapon, accelerating a Uranium slug. :wtf: in my opinion, anything that throws a physical projectile is a mass driver.
« Last Edit: November 13, 2008, 08:25:49 am by terran_emperor »
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline karajorma

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Re: Hostile Environment Mission Brainstorming
I'm pretty sure that the reference to the Maxim being classified as an energy weapon was just a clumsy attempt to explain why it used up energy every time it was fired but never ran out of bullets. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline terran_emperor

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Re: Hostile Environment Mission Brainstorming
I'm pretty sure that the reference to the Maxim being classified as an energy weapon was just a clumsy attempt to explain why it used up energy every time it was fired but never ran out of bullets. :)

Probably. Thats why i thought the ammo counter for the maxim used in earliar builds of FSO made sense
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline karajorma

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Re: Hostile Environment Mission Brainstorming
Except that none of the missions had been balanced for an ammo counter and no provision had been made for the fact you might run out.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Narwhal

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Re: Hostile Environment Mission Brainstorming
What about some sort of either "wind" or "gravitationnal" put pushing you / attracting you in one direction ?

It it's a wind, since everyone should be "affected", you might want the battle to take place around a "fixed spot" (a starbase, an asteroid, whatever).
If it's a gravitational pit, everyone is attracted to a central point, and fight happens around it. Just don't get to that "point". Mini black hole, maybe.


The Shivans might even be immune to those effect ? Think the Arilou in Star Control who were not affected by gravitational fields around planets.


Another completely different idea : battle "inside" a (huge) ship or an (huge) asteroid. Think Terminal Velocity

 

Offline terran_emperor

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Re: Hostile Environment Mission Brainstorming
or Descent  :D
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline Narwhal

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Re: Hostile Environment Mission Brainstorming
Never heard of this. Is it any good ?

 ;)