Ooh boy, so much to catch up on.
Which would be better on the Team Select screen:
A way to show 4 wings at once (of up to 4 ships each)
OR
A way to show 3 wings of up to 6 ships each
3x6, for pretty much all the reasons that have been mentioned above. Plus it would simply be
nice to be able to have player wings the same size as AI wings. And it's 2 more players, which counts for, well, 2 more
If we're going to bump MULTI_MAX_PLAYERS we should be looking at much larger bump so that we don't have to bother with it again.
100% agreed. Bumping it to 16 would seem a waste on time since we're eventually gonna want more anyway, particularly for TvT. I've always wanted to try playing in an epic battle with 12+ players on each side just going at it with fleet support and everything - 4 players per side is good and fun, but in this particular game type higher player numbers truely would take it to another level entirely. Since 3x6 is 18, the bump should probably support at least two sides with that many players, which in practise would probably mean 64.
Suppose I play a game, use all my respawns and go back to observer mode. Then another player drops, If I choose to take over his remaining respawns what happens to the score I built up earlier in the game? Does it get wiped? Does it add on to what I get in these extra respawns?
Going back to 0,0 could be a really bad idea if the player I'm taking over only had one respawn left.
I'd say track respawns on a per-ship basis and kills on a per-player basis, but don't allow players who have run out of respawns to jump into another ship - Only people who started as observers or joined as observers during the game. It wouldn't do much good anyway to rejoin after running out, as once you run out, other ships are bound to be close anyway, and the AIs are generally wiped out well before the players.
The reason this request actually came about is that yesterday we had too many players for a mission and Fubar volunteered to go ops, only to see a player drop out within the first 5 minutes of the game. It's those situations that this should cover, not those where a pilot has already spent his all respawns and has to wait 2 minutes for the match to end.
Whew. Onwards. Assuming the suggestions here come through in some form, dogfights would be a lot more limited than TvT due to the fact that all players can see all other ships, effectively limiting it to 18 players. But why is this the case? Why show opposing players the loadout of all other ships? Shouldn't it really just display a 1-ship wing for each player regardless of how they're actually organized so you can keep your loadout choices secret from other players? Currently, the last player to commit actually has a fair advantage over the rest, as he knows what they're packing and they haven't a clue about him, which seems unfair to me. And changing it thus would also do away with the art limitations and allow you an arbitrary number of ships up to whatever number is supported by the game.