Author Topic: Blender Problems  (Read 3759 times)

0 Members and 1 Guest are viewing this topic.

Offline Grey Wolf

I'm new to modding, so don't criticize me if this is a stupid question.  I've just downloaded Blender and made a model of an FS ship.  Now how do I convert it to POF?
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Jabu

  • One of our many cases
  • 29
You take 3D Exploration and convert it to .cob format. Then you take Cob2Pof and convert it to .pof.

And don't forget to run it once through FSMM2 or it won't work. And you'll probably need to texture it in trueSpace.

 

Offline Grey Wolf

The .blend file format isn't listed on 3D Exploration so I can't convert it!
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Are there other formats apart from .blend that Blender can save to?
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
yep to dxf.and 3d exploration can read that

------------------
     [email protected]               hello,great bb
Ik houd erg veel van bier
And girls.
yea suppernova's let her rip:D
Action is reaction by: Newton
[email protected]
Returned from the dead.

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Somone should email 3D Exploration and ask them to include .POF as a supported file format....

Also - is there any way to have multiple objects on screen with 3DE, or am I stuck with rendering one at a time?

------------------
  - ICQ: 57179504
Webmaster: Hard Light Productions
Staffer and P1mp: Ross128   Sounds of Thunder

Fight the future!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
3DE can open trueSpace scenes. I believe that solves your problem.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Starwing

  • Guest
Dxf doesn't support textures, so you would still need Truespace for texturing. But Blender can save VRML.
POF would be nice, as it already supports Homeworld models...

 

Offline Jabu

  • One of our many cases
  • 29
After a few more versions Blender can probably save straight to .cob or .3ds. It can already read some of those formats.

And the .blend is actually more a scene file than a model file. You save it to .dxf if you want to use it as a model, even if you can't save textures.

 
 
Quote
Originally posted by Thunder:
Somone should email 3D Exploration and ask them to include .POF as a supported file format....


Actually, our team did some talking with 3dexplorer-guys on including .pof support...they agreed to include it, but we've heard nothing from them in 3 months. I have no idea what they were planning to do with things like hierarchy and such.


------------------
Project Co-leader
Freespace 2: The Babylon Project

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Maybe I'll send them a mail too. Those guys at XDSoft are cool  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
 
Quote
Originally posted by Jabu:
After a few more versions Blender can probably save straight to .cob or .3ds. It can already read some of those formats.

And the .blend is actually more a scene file than a model file. You save it to .dxf if you want to use it as a model, even if you can't save textures.

It is unlikely that Blender will support exportation to COB or 3DS formats natively at any time.  BUT...someone could write a python script to do that. Also it cannot at present time import those formats natively...again a python script could handle this.

Currently Blender natively imports(in order of quality) *.blend, *.iv, *.wrl(VRML1) and *.dxf.  It also does some sorta *.obj format that has each suboject in a sepperate file.  I'm not sure which *.obj format this is but it is not the most common ones.  The 3dto3d utility will output this type and it seems to be even better quality than *.iv files.

The formats supported via python script in the version 2.12 Windows instalation are: Inventor(*.iv) export, RIB(Renderman Interface) export, LWO(Lightwave Object version <= 5.5 I think) import, aswell there is a lwo2iv converter.

There are many more available for the various Unix versions of Blender. I do not know if these additional scripts will run with the windows version but I do not see why they would not.

There are many more import/export scripts being developed all the time. A good place to look would be  http://www.blendermania.com .

I will try to post more exact info on that *.obj format that Blender likes as it is the best one I have used so far, especially for importing large models to be edited down to managable levels.

Later,
    X


------------------
Tell me can ya dig it one time?
Tell me can ya dig it one time?

 
You don't really need the interpreter installed if you do not plan to use any modules not included in the python20.dll the NaN supplied with Blender.

If you need more get this:

 http://www.python.org/ftp/python/2.0/BeOpen-Python-2.0.exe

Don't bother installing Tcl/Tk support or the test suite.  What ya need is the Interpreter and the libraries and maybe some of the utilities are a good idea.  And if you do not already know python then choose to install the extensive and well organized documentation.

Bad news about that elusive *.obj format, I just tried converting some stuff to that format with 3dto3d and they would not load in version 2.12 of blender.  Not such a bad thing as ou can write importers for yourself now adays.

Stay tuned for stories of my sucesses and failures with them cranky POF files.  

Later,
    X

------------------
Tell me can ya dig it one time?

[This message has been edited by Xenolith (edited 03-29-2001).]
Tell me can ya dig it one time?