Ok so... I made really easy model to show You how to "uvw mapping" models in 3dsmax.
Our model render:
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3dsmax viewport:
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-From modifier list we choose "UVW mapping" and turn on "XYZ to UVW" option:
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-From modifier list we choose another modifier called "Unwrap UVW"
-click right mouse button in viewport and choose from menu "face"
-in right menu click button "edit"
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Ok so we have new window:
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If we scroll down we will see our ship:
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-in "edit UVWs" window select one wing
-click on menu "mapping" and choose "unfold mapping"
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click "ok"
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If we scroll up we will see our wing unwrapped:
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Now select it and use scale to decrease it size something cause in this square we must have all parts of our ship
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Do the same steps with second wing and nose (use unfold mapping):
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Now we must unwrapped our hull so we select it:
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From menu choose "mapping" and "flatten mapping":
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put "ok" and scale our new parts, it should looks like this:
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THATS ALL
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Now we have our ship unwrapped. I hope my tut help You something.
Be patient cause unwrapping takes more time than modelling.