Ok so... I made really easy model to show You how to "uvw mapping" models in 3dsmax.
Our model render:
3dsmax viewport:
-From modifier list we choose "UVW mapping" and turn on "XYZ to UVW" option:
-From modifier list we choose another modifier called "Unwrap UVW"
-click right mouse button in viewport and choose from menu "face"
-in right menu click button "edit"
Ok so we have new window:
If we scroll down we will see our ship:
-in "edit UVWs" window select one wing
-click on menu "mapping" and choose "unfold mapping"
click "ok"
If we scroll up we will see our wing unwrapped:
Now select it and use scale to decrease it size something cause in this square we must have all parts of our ship
Do the same steps with second wing and nose (use unfold mapping):
Now we must unwrapped our hull so we select it:
From menu choose "mapping" and "flatten mapping":
put "ok" and scale our new parts, it should looks like this:
THATS ALL
Now we have our ship unwrapped. I hope my tut help You something.
Be patient cause unwrapping takes more time than modelling.