Too bad I still suck at texturing
I wouldn't say your texturing sucks.
I
really don't know if I agree. By that, I'm not saying that I think it sucks, just that
I don't know if it sucks.
To tell the truth, I expected more...variety. You've got these
huge surfaces that are only covered by that cellular pattern, you've got no windows (a big no-no in my opinion, especially in larger ships) and last, but
certainly not least, you don't show how the thing
works.
I dunno, maybe it's just my own aesthetic conception of how capital ships should look like, but I
really do expect some wiring, pipes, sensor hubs, dashboard puppets, docking rings etc.
Oh, and as for the 'panels' I see there:
It is IMPERATIVE that you give them a different filling than the surrounding armor. That's what makes them stick out and be
panels, rather than four lines painted on the ship. If the general armor is one unit, the panels should be another, distinct one. That can be achieved either by just removing the cellular pattern from inside the panel surface, and/or by recoloring the panels and/or (my fave) by making the panels 'un-armored' areas -identations in the hull, where you can see the wiry, pip-y insides.
Oh, and MAKE NORMAL MAPS. They help A LOT!
And I can't wait to play your amazingly fredded missions.