OK ,nevermind BSG ,I got a problem when using BTRL warpout with high-speed fighter.
Debug build CTD ,I though there won't be any after you helped me solve the texture assertion.
Log ends with this.
Player lethality: -10.0, num turrets targeting player: 0
Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
Hit target speed. Starting warp effect and moving to stage 2!
Int3(): From E:\Storage\FSO\fs2_open\code\Render\3dSetup.cpp at line 561
Effect is directly from BTRL ,as well as code.
Fighter was mowing at around 300m/s ,I would like to increase it.
(it was completely awesome flying it ,swithing glide on and off and shooting bullets that inherited my velocity. Newtonian dampening was also on.)
I'm sorry for posting so many strange ,hard to repeat errors ,this one (fortunately?

) is repeating every time I want to use new warpout.
As always I fly black Steve'o's Lancer ,though it repeated on black Jacal.
EDIT: Ship slowed down to 140m/s at warpout from over 600m/s max (without burners)
The error still happens.
EDIT2: One more info: this is caused by warp effect or departure itself.
When I ordered wingmen to depart the same thing happened.
Toggling 3D warp doesn't matter.