Author Topic: Notorious Assertion Error ,Help Needed  (Read 13174 times)

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Offline chief1983

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Re: Notorious Assertion Error ,Help Needed
If that worked then you need to undefine the wrong entries in the table, since you can't rely on people using certain launcher settings.  You need to fix the tables so it's not broken when people don't use that launcher setting.
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Re: Notorious Assertion Error ,Help Needed
Yeah, but wasn't there a way to enable launcher flags via the mod.ini ?

 

Offline chief1983

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Re: Notorious Assertion Error ,Help Needed
I don't think it forces them on, I think it's just a default.  That's the whole problem with launcher flags, you can't ensure they're on.  Just get rid of the entries in question, and the game will default to using models and ignore the launcher flag.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Dragon

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Re: Notorious Assertion Error ,Help Needed
I'm back with new assertion ,this time I'm using 3.6.11 build and my new computer.
Code: [Select]
---------------------------
Assertion Failed!
---------------------------
Assert: weapon_size > 0.0f

File: ship.cpp

Line: 6384





Call stack:

------------------------------------------------------------------

    fs2_open_3_6_11d-20090616_r5342.exe 008cf6fc()

    fs2_open_3_6_11d-20090616_r5342.exe 0075c9dd()

    fs2_open_3_6_11d-20090616_r5342.exe 0075c821()

    fs2_open_3_6_11d-20090616_r5342.exe 00762e29()

    fs2_open_3_6_11d-20090616_r5342.exe 00764e84()

    fs2_open_3_6_11d-20090616_r5342.exe 00767917()

    fs2_open_3_6_11d-20090616_r5342.exe 007676a0()

    fs2_open_3_6_11d-20090616_r5342.exe 00768a9b()

    fs2_open_3_6_11d-20090616_r5342.exe 009c45be()

    fs2_open_3_6_11d-20090616_r5342.exe 00744819()

    fs2_open_3_6_11d-20090616_r5342.exe 00751783()

    fs2_open_3_6_11d-20090616_r5342.exe 00982046()

    fs2_open_3_6_11d-20090616_r5342.exe 00750352()

    fs2_open_3_6_11d-20090616_r5342.exe 00982618()

    fs2_open_3_6_11d-20090616_r5342.exe 00753a48()

------------------------------------------------------------------



[ This info is in the clipboard so you can paste it somewhere now ]





Use Ok to break into Debugger, Cancel to exit.


---------------------------
OK   Anuluj  
---------------------------
Log:
Code: [Select]
For "Slayer.pof" I couldn't find beamturh-normal.ani
Found bitmap damage.dds -- number 2058
For "Slayer.pof" I couldn't find damage-glow.ani
Found bitmap damage-shine.dds -- number 2059
For "Slayer.pof" I couldn't find damage-normal.ani
Ship Slayer.pof with engine wash associated with subsys engines
Allocating space for at least 18 new ship subsystems ...  a total of 600 is now available (412 in-use).
ASSERTION: "weapon_size > 0.0f" at ship.cpp:6384
    fs2_open_3_6_11d-20090616_r5342.exe 008cf6fc()
    fs2_open_3_6_11d-20090616_r5342.exe 0075c9dd()
    fs2_open_3_6_11d-20090616_r5342.exe 0075c821()
    fs2_open_3_6_11d-20090616_r5342.exe 00762e29()
    fs2_open_3_6_11d-20090616_r5342.exe 00764e84()
    fs2_open_3_6_11d-20090616_r5342.exe 00767917()
    fs2_open_3_6_11d-20090616_r5342.exe 007676a0()
    fs2_open_3_6_11d-20090616_r5342.exe 00768a9b()
    fs2_open_3_6_11d-20090616_r5342.exe 009c45be()
    fs2_open_3_6_11d-20090616_r5342.exe 00744819()
    fs2_open_3_6_11d-20090616_r5342.exe 00751783()
    fs2_open_3_6_11d-20090616_r5342.exe 00982046()
    fs2_open_3_6_11d-20090616_r5342.exe 00750352()
    fs2_open_3_6_11d-20090616_r5342.exe 00982618()
    fs2_open_3_6_11d-20090616_r5342.exe 00753a48()
Freeing all existing models...
Unloading missile_flare.dds.  512x512x0
Unloading missile_flare.dds.  512x512x0
Releasing bitmap shockwave3d.dds in slot 1834 with handle 1531334
Releasing bitmap shockwave3d-glow.eff in slot 1835 with handle 1536085
Releasing bitmap asparts.pcx in slot 2004 with handle 1588504
Releasing bitmap asparts-shine.pcx in slot 2005 with handle 1593255
Slayer.pof is reskined Stratcomm's Hyperion.

  
Re: Notorious Assertion Error ,Help Needed
:bump:

Debugging ASW again - FSO crashes in a mission, right about when the first shots are fired. Missiles work fine though.

Code: [Select]
Assert: bm_bitmaps[bitmapnum].handle == handle
File: bmpman.cpp
Line: 1915


Call stack:
------------------------------------------------------------------
    gr_opengl_aabitmap()    gr_aabitmap()    hud_show_dumbfire_threat()    hud_show_top_arc()    hud_show_reticle()    HUD_render_2d()    game_render_hud_2d()    game_frame()    game_do_frame()    game_do_state()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c817077()
------------------------------------------------------------------

Code: [Select]
FF: Afterburn started
Player lethality: -10.0, num turrets targeting player: 0
Player lethality: -10.0, num turrets targeting player: 0
Player lethality: -10.0, num turrets targeting player: 0
Player lethality: -10.0, num turrets targeting player: 0
Player lethality: -10.0, num turrets targeting player: 0
Player lethality: -10.0, num turrets targeting player: 0
Num_particles high water mark = 21
Num_particles high water mark = 22
Num_particles high water mark = 23
Num_particles high water mark = 24
Num_particles high water mark = 25
Num_particles high water mark = 26
Num_particles high water mark = 27
Num_particles high water mark = 28
Num_particles high water mark = 29
Num_particles high water mark = 30
Num_particles high water mark = 31
Loaded S_flyby1.wav
ASSERTION: "bm_bitmaps[bitmapnum].handle == handle" at bmpman.cpp:1915
    gr_opengl_aabitmap()    gr_aabitmap()    hud_show_dumbfire_threat()    hud_show_top_arc()    hud_show_reticle()    HUD_render_2d()    game_render_hud_2d()    game_frame()    game_do_frame()    game_do_state()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c817077()
Freeing all existing models...
Tried to unload missile_flare.dds that has a load count of 6.. not unloading
Tried to unload missile_flare.dds that has a load count of 5.. not unloading
Releasing bitmap texture1.dds in slot 1240 with handle 941740