Hi.
Presenting my most selfish patch ever!
The problem:Using ships/weapons that exist in retail or an included mod - except with a different name.
Example:Shivans! mod, with renamed Shivan ships, having to keep a separate set of TBMs to mirror those of included mediavps. Messy and breaks every time there's a mediavps update, so new set of TBMs must be created when that happens.
The Solution:Addition of support for $Rename: in ship/weapon TBL/TBMs. Works just like $Name:, but will be used in-game instead if it exists.
Example:You want to modify the Subach HL-7 in your mod. You update the stats and give it a new name (e.g. $Rename: Peashooter) in a TBM. No further changes required, as retail ships already use Subach HL-7, and all mediavps TBMs will still apply effects changes (and any other mod in the secondary mod list).
$Name: @Subach HL-7
+nocreate
$Rename: Peashooter
<whatever else>
Patch
here. Based on Antipodes revision 5595.
Much of the patch is whitespace changes.
