Author Topic: Freespace Table Fixes  (Read 11893 times)

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Offline General Battuta

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I have absolutely no problem with that.

Support people may have to tell people not to use elements of this remix mod, but in situations where it doesn't cause problems I'm sure it could bring something new to the game.

 

Offline Qent

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Regarding the tweaks themselves, here are different proposed stats for the Prometheus R:
Code: [Select]
$Name: Prometheus R
+nocreate
$Fire Wait:        0.45
$Damage:           18
$Armor Factor:     2.2
$Shield Factor:    0.8
$Subsystem Factor: 0.35
$Lifetime:         2.0
$Energy Consumed:  0.60
All that's changed from retail is the 2.2 armor factor up from 1.1. It matches the stats in the weapon selection screen (88 DPS). It also happens to have the same DPS as the Subach averaged over armor and shields, but that was unintentional.

 

Offline sigtau

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In terms of power, though, it would still pack "a bigger wallop."
Who uses forum signatures anymore?

 

Offline headdie

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sorry not been around for a day or so been having a running phone battle with my ISP about my last payment.

braking things down to different .tbm files looks like the way to go
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Offline Woolie Wool

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I think the Prom R should have higher overall DPS than the Subach to offset its higher energy consumption.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
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Offline Mav

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Nice idea, this mod :) .


But personally, I recently just re-classified the Myrmidon as a light bomber, since it's maneuvering also is pretty poor...

And as for the Nahema, I'd say it was designed to be a superior bomber, so 90 m/s top speed DO make sense... the oclk value would need to be even higher, then
 (if you look at the other Shivan bombers, most have the same oclk values as the Nephilim [I think it was this one, don't have access to my .tbl's at the moment] ... I consider this a copy&paste-error - i.e. the Nephilim's entry propably was copied as base for these, and then folks at :v: forgot to change the oclk-values) .
-__ o_O___O_o
I______O_O_______dragons
________o

-----------------------------------
capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
-----------------------------------
suffering from a late stage of BoE-infection - DON'T call a doctor, it's too late for that anyway ;o)

 

Offline Commander Zane

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I don't know, whether or not the Helios deal with the Myrmidon was intentional we can't decide, but following the concept that it isn't, the manuverability shouldn't constitute its role as a bomber if it doesn't carry any anti-capital ship ordinance.

As for the Nahema, its speed, armor and shielding in comparison to the other Shivan bombers I would think its role is best suited as a Strike Bomber. Its speed is greatly superior to any other bomber in the game, yes, but its loadout is only marginally better than the Taurvi which still has greater endurance in terms of armor and shielding (And in terms of said armor, even better than the Nephilim and Seraphim), and it is extremely fragile in comparison to these other three bombers.

 

Offline headdie

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Nice idea, this mod :) .


But personally, I recently just re-classified the Myrmidon as a light bomber, since it's maneuvering also is pretty poor...


the problem with that is the helios is the GTVA's heaviest fighter mounted weapon to me the cyclops would be more appropriate
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Offline Commander Zane

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Not to mention its loadout capacity is half that of the Athena which doesn't carry bombs and the Myrmidon's capacity per bank is poorly spread.

 

Offline headdie

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sorry for being quieter than expected I have let other projects take over for a few weeks below is the current set of downloads for this thing

If you want to implement these separately for some reason here are the individual downloads

GVB Bakha Helios Fix
GTF Myrmidon Added Harpoon
Ships Speed Fix

All the above Fixes in a zip file All the above Fixes in a zip file[/URL] the mod directory is set up ready if you have any problems activating it just let me know

just a reminder of the implemented fixes

GVB Bakha
Moved Helios Compatibility from primary to secondary weapons

GTF Myrmidon
Myrmidon = Added harpoon comparability note the additional bank size has been reset to retail, if anyone wants a beefed up version let me know

Ship Speed
Nahema = switched speeds around so now 72max - 90ocl
Artemis = changed bomber weight to Light and set ocl to 78 in keeping with average overclock speeds
Artemis D.H. = changed bomber weight to Light set speed to 70 to refect the fact is is supposedly superior and set ocl to 87 in keeping with average overclock speeds and the fact it shares engines with the aries
Bakha = set ocl speed to 78 as like Artemis it was set to 65 with no bonus
Medusa = changed bomber weight to medium to better match speed, hits and cappacity
Sekhmet = changed ocl speed to 70 so there is a meaningfull boost but still below par this is based on the fact that though same cappacity as Ursa it has slightly lighter armour and is newer

the To-Do List stands at
- Remove Helios capacity from the Myrmidon as it stands i can only add features to the weapon lines
- Add hull checks on turrets (envisaging broken missions a plenty here)
- Investigate the balance of the Prometheus cannons with a view to beefing them up (this will probably make NTF missions a lot harder)

o hai i fix'd ur earls -- Jeff Vader
« Last Edit: January 13, 2010, 11:30:40 am by Jeff Vader »
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Offline The E

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I really need lifе to touch me
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Offline headdie

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Hmmm i will look into that when i get home
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Offline Jeff Vader

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Hmmm i will look into that when i get home
I fixed it.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
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01:07 < achillion > penis infection?
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01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
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Offline headdie

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cheers mate
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Offline headdie

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Ok in addition to the already posted files I have knocked together a little conversion for the prom 2 to its original FS1 speck using the FS Wiki and FS port 3.1.1 weapons table.  I will release an updated all in one zip when i have made an absolute decision on if and how I alter the Prom R

GVB Bakha Helios Fix
GTF Myrmidon Added Harpoon
Ships Speed Fix
All the above Fixes in a zip file

Prometheus S to Prometheus Original

I think the Prom R should have higher overall DPS than the Subach to offset its higher energy consumption.

as for your request Woolie i am having problems balancing the changes out as the subach is more efficient on a damage/energy per shot than any prom so to make the damage per energy per shot superior to the subach i need to make it better than the original Prometheus which works out next best.  what i am going to do is chart out all the primary weapons and see if that helps my tweaking in making a credible alteration.

for those who are interested
                                                    Energy          Base Damage    Damage to energy
                                                    per shot        per shot             Ratio per shot
GTW-5 Prometheus                          0.4                26.0                  65
GTW-5a Prometheus (retrofit)            0.6                19.8                  33
GTW-5 Prometheus (standard)           1.0                30.0                  30
GTW Subach HL-7                            0.2               13.5                   67.5

*Damage to energy ratio worked per shot as (Base Damage / Energy Usage)
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Offline General Battuta

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The Prom R has a better damage/shot ratio than the Prom S?

Well, ain't that just somethin'.

 

Offline Dragon

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It's damage/energy ratio per shot, Prom S is rather power hungry.

 

Offline General Battuta

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Yeah, that's what I meant.

 

Offline headdie

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to add extra confusion to matters there is a discrepancy between FS Port 3.1.1 tables and the Wiki about the base damage of the original Prom so I have a thread started in FS ports board to clear this up in the mean time I have set up a new file so there is one with the Wiki stated damage of 26 and one with the FS Port stated damage of 20, until this is clarified the Prom S to Original  file will not be in the bulk file.

Also for this evenings version I am adding a file with a Morning Star / Flail hybrid again using FS Port data  this file combines the best of both sets of values with difference, i have set the energy usage to 0.2 (as compared to the Morning Stars 0.8 and Flails 0.1) this is because i believe :v: intended for the weapon to be harder to use but as I think most players agree they broke it instead.  Shivan Juggling anyone?

Finally I will be putting together a modification for tonight to make the Maxim a ballistic round limited weapon.  Until it is balance i will keep it separate from the bulk distribution.  I am doing this because most sources describe the weapon as a mass driver with one canon source stating it fires DPU
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Offline Commander Zane

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The ballistic Maxim will be interesting. "...metallurgy and efficient conventional explosives." in its description is something I always thought was a good supporting statement that it would be ammunition-based.