Oookay, so I just did the following test:
Same mission with the 60 Ulys running around. They are invincible so the ship count never varies. Each test was run three times and the average FPS is estimated by glancing at the FPS counter periodically (I know, I know...not really scientific)
Test 1 (normal Ulys, detail0, detail1, detail2 present) Player is 3000 meters away.
Avg FPS ~96
Test 2 (Modded Ulys, detail0, detail1 present, detail 1 active throughout play)
Avg FPS ~92
Test 3 (Modded Ulys, detail0, detail2(renamed to detail1) present, detail 2(1) active throughout play)
Avg FPS ~96
Test 4 (Detail0 only, no LODS)
Avg FPS ~94
Now I fully understand that these are result on MY machine, and they do not represent everyones possible outcome. However, it appears that the performance gain between detail0 and detail1 is hardly even existant, and detail2 only provides a moderate increase. As mentioned before by The E, the lowest detail meshes would hardly ever be used given a normal mission.
So is it even worth taking the time to make LODs? At least for fighters? Cap ships could be a whole different story, given their vastly different poly counts. ( and no, I will not make a 60 ship Orion battle
)