Author Topic: If you could remake FreeSpace from scratch...  (Read 7417 times)

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Offline Narwhal

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If you could remake FreeSpace from scratch...
... the game never existed, you had this great idea in dream of a Space Shooter in which a mysterious race intervenes in a conflict between the Terrans and another race... you get the idea.

What would you make different ? In term both of background / history and campaign/battle design.

My opinion :

In term of background / history
 - I would make nodepoints tougher nuts to crack, but with lighter ships able to jump in or out further away from jump points to justify "skirmishes" in systems.
 - I would make the Taranis a Destroyer
 - Actually, I would call cruiser "cruiser", but "destroyer" carriers, and war capships smaller than cruisers "destroyers".

In term of campaign design
 - More point defense for capships. The level of anti-fighter defenses we see in PI - this I like. It feels more realistic.
 - No "waves" of ships, even Shivans. Maybe one first wave to scout, but then brute forces immediately. I really resent the "wave" systems (although I understand it was necessarily due to hardware capacities in 1999)
 - Shivans ships more specialised : for instance the Scorpion is supposedly a scout IIRC, but really we only see it used just as a fighter. I would have liked to see it used more as a scout - only a couple of them patrolling, and jumping out when they see something. As it is now, when I play, there is only three types of Shivans "fighters" : Dragons (shoot with missile or send wingmen), Manticores (engage)  and "Targets" (everything else, supposedly they are "assault" or "heavy" fighter", I don't really make the difference anyway).

What are the other ideas flying around ?
« Last Edit: May 14, 2010, 10:01:26 am by Narwhal »

 

Offline Rodo

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Re: If you could remake FreeSpace from scratch...
You know you can do almost all of those right now, with the FSO mod¡fications anything can be done ;7

My response would be much like yours, but I would add a freedom of movement in an universe, not in a preset scenary. (mission boundaries)
el hombre vicio...

 

Offline Sushi

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Re: If you could remake FreeSpace from scratch...
Put it on a better engine, of course. ;)

As far as gameplay changes go... well, as Rodo pointed out, those can already be done. And the ones that I want but can't be done, I code in.  ;7


Frankly, I'm surprised there haven't been more "FS1/2 re-imagined" campaigns than there are.

 

Offline MatthTheGeek

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Re: If you could remake FreeSpace from scratch...
Probably because there are a lot of people that would immediately jump in against everything that remotely look non-canonical.

What if was interesting, but Shivans with beams in the GW ? Meh.
People are stupid, therefore anything popular is at best suspicious.

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Offline Rodo

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Re: If you could remake FreeSpace from scratch...
Or maybe because making your own version of an universe is pretty damn difficult.
Particularly because if you want to go against FS main story you'll have to at least reach as much content and length (in regards of the campaign) as the originals did.

I bet everyone round here has thought of a side story to the main FS one... at least one, I know I did... and still do.
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Re: If you could remake FreeSpace from scratch...
I'd add a bit more realistic physics, which would allow ships to 'slide' while turning without having them accelerate to ludicrous speed (a side effect of high damp values in the .tbl). Thrusters on all 3 axis for all factions would also be nice.

I'd also double the velocities reached by ships, as well as weapon ranges.

I'd make sure that when 2 capships duke it out, they'd kill each other faster in FS 1 to give the feel of them actually having firepower, and slightly slower in FS 2 to allow players to watch 3-4 minute shootouts rather than nearly instant pwnage.

And meeting only 2 alien species just isn't enough, especially for FS 2.
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Offline Sushi

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Re: If you could remake FreeSpace from scratch...
I'd add a bit more realistic physics, which would allow ships to 'slide' while turning without having them accelerate to ludicrous speed (a side effect of high damp values in the .tbl).
$Use Newtonian Dampening: YES
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Offline Thaeris

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Re: If you could remake FreeSpace from scratch...
I say we use the iNovae engine when it's released...

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Offline Dragon

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Re: If you could remake FreeSpace from scratch...
I'd also double the velocities reached by ships, as well as weapon ranges.
There's a mod that does just that, along with optimized main campaign.

 

Offline General Battuta

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Re: If you could remake FreeSpace from scratch...
And meeting only 2 alien species just isn't enough, especially for FS 2.[/color]

This I can't agree with. More is not better. I'd prefer to see more time taken to explore the existing species.

We haven't run out of things to say about humanity yet. Vasudans and Shivans should get the same depth.

 

Offline Timerlane

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Re: If you could remake FreeSpace from scratch...
I aways thought that in FS1 we should have started out with weaker 'prototype' shields, then had them become full power later in the campaign. I kind of figured that was part of the justification for the Valkyrie's flimsy shields, seeing as most people, by default, would probably want to pick the brand-new Valkyrie to fly in the beginning, over the Apollo(and then assuming everyone would want to transition to the Ulysses and/or Herc by the end).

Of course, I'm sure we'd all replace ST with ST:R.

Were this topic here a month or so ago, I'd probably had things a little more fresh on my mind.
« Last Edit: May 14, 2010, 04:25:13 pm by Timerlane »

 

Offline Droid803

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Re: If you could remake FreeSpace from scratch...
I wouldn't change anything.
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Re: If you could remake FreeSpace from scratch...
I would add more cowbell.
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Offline Timerlane

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Re: If you could remake FreeSpace from scratch...
At the very least, some of the logical, hinted-at stuff from the FSRef Bible could be made more prominent/included. Really, just giving Volition all the time they needed, instead of having to hurry up and meet x deadline, could work. :D

 

Offline Scotty

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Re: If you could remake FreeSpace from scratch...
FS2 was released ahead of schedule and deadlines, IIRC.

 

Offline Timerlane

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Re: If you could remake FreeSpace from scratch...
FS2 was released ahead of schedule and deadlines, IIRC.
Given certain things, like the unused path for the Colossus in High Noon, I don't think everything was done yet, per se. The tech room description for the Horus, and a Command Brief introducing the Perseus both claim each are the fastest fighters in the GTVA. Again, my memory fails at the moment, but I'm sure there were some more nits that could stand to have been run by a fact checker.

Also, if :v: knew there would be no FS3 soon following, perhaps there would have been a tiny bit more info given regarding everyone's motives(YMMV as to whether that would necessarily be a good thing, of course).

 

Offline Androgeos Exeunt

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Re: If you could remake FreeSpace from scratch...
At the very least, some of the logical, hinted-at stuff from the FSRef Bible could be made more prominent/included. Really, just giving Volition all the time they needed, instead of having to hurry up and meet x deadline, could work. :D

Well, the deadline was set by them, and they decided to meet it by any means necessary. There's nothing we could do.
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Offline Klaustrophobia

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Re: If you could remake FreeSpace from scratch...
i think the sense of scale is entirely screwy in the FS verse.  i really don't know how you'd go about fixing it though.  smaller craft perhaps.  and it always bugged me that everything putzes along at no more than 100 m/s through SPACE.
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Offline Rodo

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Re: If you could remake FreeSpace from scratch...
i think the sense of scale is entirely screwy in the FS verse.  i really don't know how you'd go about fixing it though.  smaller craft perhaps.  and it always bugged me that everything putzes along at no more than 100 m/s through SPACE.

True, I've always hated the fact that capital ships are either too small or fighters are too big, there's no way an Orion can fit as much fighters inside as it should.
el hombre vicio...

 

Offline IronForge

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Re: If you could remake FreeSpace from scratch...
I would make it an MMORPG.