Author Topic: Missile HTLs  (Read 24296 times)

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Offline blowfish

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As do I, maybe the in-game model could use a tune-up so it doesn't have flat sides.

Yeah.  I mapped them differently, and I used TrueSpace :shaking: to convert the in-game version.  The texture could use a few tweaks as well.

 

Offline Kobrar44

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Mixael... I love you more than anyone else in Sol until Colossus is finished.
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 

Offline mjn.mixael

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The bomblets will not get more sides... the model is already pushing 2000 polies. Adding a single side would add 12 polies per bomblet... that's 144 polies, and you guys are probably thinking like at least 2-4 more sides. I DO have limits.

Also, the votes seem to be in. FSU, Please use Blowfish's model as the Tempest.. I'll leave my download up for anyone that wants to grab it for MOD use. Delete the text off the back area of the texture and you have a unique missile ready for use.
« Last Edit: July 31, 2010, 09:12:07 am by mjn.mixael »
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Offline Kolgena

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THANK YOU :D

Infyrno looks tons better.

 

Offline blowfish

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The bomblets will not get more sides... the model is already pushing 2000 polies. Adding a single side would add 12 polies per bomblet... that's 144 polies, and you guys are probably thinking like at least 2-4 more sides. I DO have limits.

It's the tech model.  Polygon counts aren't so critical.  Leave it if you want, but a 3k tech model isn't going to kill anyone's computer.

 

Offline Droid803

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Being a Tech model, you'll only ever see one of it at a time (unless someone is dumb and uses it for the actual model).
(´・ω・`)
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Offline Commander Zane

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Sounds like something I'd do.
Except I haven't done that before.
But now I am.

 

Offline sigtau

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Guys?

Calm the **** down.

It's a tech model.  You'll probably never look at it in-game for more than 20 seconds, why are you worrying?
Who uses forum signatures anymore?

 

Offline mjn.mixael

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Nope, the Infyrno will stay as is. With the smoothing and in-game shine, it will look just fine.
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Offline Kolgena

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Nope, the Infyrno will stay as is. With the smoothing and in-game shine, it will look just fine.

This. Remember that the screenshots on OP do not show much smoothing. (Also, the rockeye is rendered in isometric instead of perspective, so you can just ignore the gimpy proportions and such) Look on the previous page at the Infyrno. It does not look low poly.
« Last Edit: July 31, 2010, 02:00:59 pm by Kolgena »

 

Offline Commander Zane

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With the new trails these HTL missiles will be even tastier, any word on progress?

 

Offline Glowhyena

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Those missiles are really nice I've seen. :)

 

Offline mjn.mixael

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With the new trails these HTL missiles will be even tastier, any word on progress?

They are basically complete and are being tested.
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Offline Dragon

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I hope that they'll soon come out as an addon to 3.6.12 Mediavps, not a feature of 3.6.14 VPs.

 

Offline Bobboau

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ok, now it's time to make up some new missile for the shivans that look awesomely shivan yet have the exact same table values that the retail equivalents have.
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Offline Droid803

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ok, now it's time to make up some new missile for the shivans that look awesomely shivan yet have the exact same table values that the retail equivalents have.

We already have those.
(´・ω・`)
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Offline mjn.mixael

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ok, now it's time to make up some new missile for the shivans that look awesomely shivan yet have the exact same table values that the retail equivalents have.

We already have those.

Yup... If you want to see em, load up the MediaVPs and go to the F3 tech room.
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Offline Aardwolf

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I wonder what ever became of my shivan countermeasure model?

 

Offline Bobboau

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is there a dev thread for those missiles?
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Offline mjn.mixael

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they are already in the mediavps, check the f3 techroom
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