Aside from that: The campaign was great fun! Act 1 and 2 were the most fun I've had in a campaign since playing Operation: Saviour (the restored edition, haven't played the original). The missions were well crafted, and it is good to see a very heavily story driven campaign that does not punch above it's weight and strikes a good balance between story and gameplay.
What I disliked is the lack of player agency - the missions were written with a set outcome in mind, and averting this set outcome is often impossible (with the exception of act 1's final mission). This becomes rather obvious in some places
such as the mission where you first try to annihilate the GTD carthage
which is a shame, although the story demands it, I would prefer if things in the campaign that are blocked from happening (Such as disarming certain warships) would instead be made impossible trough means other then immunisation.
On to Act 3. The dreamscape dialogues took a bit of getting used to. Very interesting, but I feel the travelling around between ships and such felt rather... strange, and... uncanny. Hard to put my finger on, but I'd rather would have seen the dialogues be retrieved trough the fiction viewer or some other means. I heard something about FS2 having FPS capabilities nowadays?
It's not that it is bad, or anything, just... average-ish.
This stands in stark contrast with the missions, which were extremely good. I played the campaign on hard, and I found the missions to be very challenging in more ways then just dogfighting, which is a plus. The final assault on the GT Spoiler as well as the assault on the Geae base were fun missions were one has to keep one's head cool under fire, which is always a plus. If these sort missions would be conducted whilst in a normal fighter, that would double the fun for me

.