ok here it is for the myrmidon
$Load Retail Configuration: Yes ; If set to Yes, FSO will load any missing gauges necessary to complete the FS1/FS2 retail configuration.
; If field is not present, FSO will default this to Yes.
;$Font: 3 ; index is based on the order of fonts specified in fonts.tbl. Starts from 0 which should be font1.vf...
;$Max Escort Ships:
;$Length Unit Multiplier:
;$Wireframe Targetbox:
;$Lock Wireframe Mode:
;$Reticle Style:
; The following is a widescreen example HUD.
; If the user does not select a resolution matching the below parameters, FSO will not use this HUD and will move on to the next configuration.
#Gauge Config
$Ship: GTF Myrmidon
;$Font: 3
$Base: (1280, 720)
$Required Aspect: Wide Screen ; Can be "Wide Screen" or "Full Screen" ATM
$Min: (1280, 720) ; These Min and Max fields are Inclusive
$Max: (1920, 1080)
$Gauges:
+Messages:
Position: (7, 6)
;Font: 3
+Training Messages:
Position: (533, 146)
;Font: 3
+Multiplayer Messages:
Position: (11, 281)
;Font: 3
+Support:
Position: (645, 625)
;Font: 3
;Slew: no
;Filename: support1
;Header Offsets: (3, 2)
;Text Y-offset: 12
;Dock Status X-offset: 6
;Dock Time X-offset: 65
+Damage:
Position: (619, 71)
;Font: 3
;Slew: no
;Top Background Filename: damage1
;Entry Background Filename: damage2
;Bottom Background Filename: damage3
;Header Offsets: (3, 2)
;Hull Integrity Offsets: (4, 15)
;Hull Integrity Value X-offset: 142
;Top Background Height: 25
;Subsystem Entry Height: 9
;Subsystem List Start Offsets: (4, 27)
;Subsystem Entry Value X-offset: 142
+Wingman Status:
Position: (1311, 169)
;Font: 3
;Slew: no
;Left Background Filename: wingman1
;Entry Background Filename: wingman2
;Right Background Filename: wingman3
;Dot Filename: wingman4
;Header Offsets: (2, 2)
;Left Background Width: 71
;Entry Width: 35
;Single Wing Offsets: (28, 15)
;Multiple Wing Start Offsets: (46, 15)
;Dot Offsets: (11, 0) (4, 8) (18, 8) (11, 16) (0, 16) (22, 16)
;Grow Mode: Left
+Auto Speed:
Position: (1350, 788)
;Font: 3
;Slew: no
;Filename: toggle1
;Auto Offsets: (13, 2)
;Speed Offsets: (10, 10)
+Auto Target:
Position: (1350, 759)
;Font: 3
;Slew: no
;Filename: toggle1
;Auto Offsets: (13, 2)
;Target Offsets: (7, 10)
+Countermeasures:
Position: (1238, 705)
;Font: 3
;Slew: no
;Filename: countermeasure1
;Text Offsets: (36, 4)
;Value Offsets: (9, 4)
+Talking Head:
Position: (7, 66)
;Font: 3
;Filename: head1
;Header Offsets: (2, 2)
;Animation Offsets: (2, 10)
;Animation Background Size: (160, 120)
+Directives:
Position: (7, 326)
;Font: 3
;Slew: no
;Top Background Filename: directives1
;Entry Background Filename: directives2
;Bottom Background Filename: directives 3
;Header Offsets: (2, 2)
;Top Background Height: 12
;List Start Offsets: (3, 13)
;Entry Height: 9
;My most hated gauge (Swifty)
+Weapons:
Position: (1238, 615)
;Font: 3
;Slew: no
;Primary List Top Background Filename: weapons1
;Alt Ballistic Filename: weapons1_b
;Primary List Middle Background Filename: weapons2
;Alt Ballistic Filename: weapons2_b
;Primary List Bottom Background Filename: weapons6
;Alt Ballistic Filename: weapons2_b
;Secondary List Top Background Filename: weapons3
;Alt Ballistic Filename: weapons3_b
;Secondary List Entry Background Filename: weapons4
;Alt Ballistic Filename: weapons4_b
;Secondary List Bottom Background Filename: weapons5
;Alt Ballistic Filename: weapons5_b
;Header Offsets: (21, 2)
;Alt Ballistic Offsets: (-10, 2)
;Top Primary Background X-offset: 12
;Alt Ballistic X-offset: -12
;Text X-offset: 0
;Alt Ballistic X-offset: -12
;Top Primary Frame Height: 20
;Top Secondary Frame Height: 12
;Primary List Start Y-offset: 12
;Secondary List Start Y-offset: 4
;Primary Weapon Ammo X-offset: 28
;Primary Weapon Link X-offset: 33
;Primary Weapon Name X-offset: 39
;Secondary Weapon Ammo X-offset: 28
;Secondary Weapon Unlinked X-offset: 33
;Secondary Weapon Linked X-offset: 28
;Secondary Weapon Name X-offset: 39
;Secondary Weapon Reload X-offset: 118
;Primary Weapon Entry Height: 12
;Secondary Weapon Entry Height: 9
+Objective Notify:
Position: (613, 216)
;Font: 3
;Slew: no
;Filename: objective1
;Objective Text Y-offset: 2
;Objective Value Y-offset: 11
;Subspace Text Y-offset: 2
;Subspace Value Y-offset: 10
;Red Alert Text Y-offset: 2
;Red Alert Value Y-offset: 10
+Squad Message:
Position: (1163, 6)
;Font: 3
;Slew: no
;Top Background Filename: message1
;Entry Background Filename: message2
;Bottom Background Filename: message3
;Header Offsets: (2, 1)
;List Start Offsets: (4, 13)
;Top Background Height: 12
;Entry Height: 10
;Command X-offset: 17
;Page Up Offsets: (110, 5)
;Page Down Offsets: (110, 115)
+Escort View:
Position: (1238, 326)
;Font: 3
;Slew: no
;Top Background Filename: escort1
;Entry Background Filename: escort2
;Bottom Background Filename: escort3
;Entry Height: 11
;Header Text: monitoring
;Header Offsets: (3, 2)
;List Start Offsets: (0, 13)
;Hull X-offset: (116, 0)
;Name X-offset: (4, 0)
;Status X-offset: (-11, 0)
+ETS Weapons:
Position: (1238, 759)
;Font: 3
;Slew: no
;Filename: energy1
;Foreground Clip Height: 41
;Letter Offsets: (2, 42)
;Top Offsets: (0, 0)
;Bottom Offsets: (0, 50)
+ETS Shields:
Position: (1263, 759)
;Font: 3
;Slew: no
;Filename: energy1
;Foreground Clip Height: 41
;Letter Offsets: (2, 42)
;Top Offsets: (0, 0)
;Bottom Offsets: (0, 50)
+ETS Engines:
Position: (1288, 759)
;Font: 3
;Slew: no
;Filename: energy1
;Foreground Clip Height: 41
;Letter Offsets: (2, 42)
;Top Offsets: (0, 0)
;Bottom Offsets: (0, 50)
+Target Monitor:
Position: (7, 691)
;Font: 3
;Monitor Filename: targetview1
;Integrity Bar Filename: targetview2
;Viewport Offsets: (3, 39)
;Viewport Size: (131, 112)
;Integrity Bar Offsets: (133, 52)
;Integrity Bar Foreground Clip Height: 88
;Status Offsets: (107, 53)
;Name Offsets: (8, -3)
;Class Offsets: (8, 7)
;Distance Offsets: (8. 18)
;Speed Offsets: (85, 18)
;Hull Offsets: (134, 42)
;Cargo Contents Offsets: (8, 30)
;Cargo Scan Start Offsets: (2, 45)
;Cargo Scan Size: (130, 109)
+Extra Target Data:
Position: (7, 647)
;Font: 3
;Slew: no
;Filename: targetview3
;Bracket Offsets: (0, 3)
;Dock Offsets: (7, 18)
;Order Offsets: (7, 0)
;Time Offsets: (8, 9)
+Target Shields:
Position: (503, 785)
;Font: 3
;Slew: no
+Radar:
Position: (617, 691)
;Font: 3
;Filename: 2_radar1
;Infinity Distance Offsets: (185, 150)
;Long Distanace Offsets: (181, 150)
;Short Distance Offsets: (184, 150)
+Player Shields:
Position: (827, 785)
;Font: 3
;Slew: No
; If you want different types of radar running, be my guest
;+Radar Orb:
;Position: (615, 691)
;Font: 3
;Filename: 2_radar1
;Infinity Distance Offsets: (185, 150)
;Long Distanace Offsets: (181, 150)
;Short Distance Offsets: (184, 150)
+Afterburner Energy:
Position: (428, 439)
;Font: 3
;Slew: yes
;Filename: 2_energy2
;Foreground Clip Height: 96
+Weapon Energy:
Position: (924, 439)
;Font: 3
;Slew: yes
;Filename: 2_energy2
;Foreground Clip Height: 96
;Text Offsets: (43, 85)
+Text Warnings:
Position: (720, 322)
;Font: 3
;Slew: yes
+Center Reticle:
Position: (700, 438)
;Font: 3
;Filename: 2_reticle1
+Mini Target Shields:
Position: (705, 552)
;Font: 3
;Slew: yes
;Filename: targhit1
;3 Digit Hull Offsets: (5, 7)
;2 Digit Hull Offsets: (9, 7)
;1 Digit Hull Offsets: (14, 7)
+Throttle:
Position: (490, 317)
;Font: 3
;Slew: yes
;Filename: 2_leftarc
;Foreground Clip Bottom Y-offset: 222
;Foreground Clip Width: 78
;Foreground Clip Height: 80
;Afterburner Clip Height: 27
;Show Background: no
;Max Speed Label Offsets: (31, 137)
;Min Speed Label Offsets: (57, 216)
;Orbit Center Offsets: (166, 118)
;Orbit Radius: 166
+Threat Indicator:
Position: (847, 317)
;Font: 3
;Slew: yes
;Arc Filename: 2_rightarc1
;Dumbfire Filename: 2_toparc2
;Lock Filename: 2_toparc3
;Dumbfire Offsets: (66, 124)
;Lock Offsets: (57, 150)
+Voice Status:
Position: (7, 193)
;Font: 3
;Slew: no
+Ping:
Position: (1260, 6)
;Font: 3
;Slew: no
+Lag:
Position: (881, 620)
;Font: 3
;Slew: no
;Filename: netlag1
+Supernova:
Position: (239, 199)
;Font: 3
;Slew: no
+Target Brackets: ; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
;Font: 3
;Dot Filename: attacker
+Lead Indicator:
;Font: 3
;Filename: 2_lead1
;Center Offsets: (13, 13)
+Lock Indicator:
;Font: 3
;Lock Filename: 2_lock1
;Locked Filename: 2_lockspin
;Lock Center Offsets: (28, 25)
;Locked Center Offsets: (50, 52)
+Offscreen Indicator:
+Hostile Triangle:
Position: (720, 450)
;Font: 3
;Slew: yes
;Radius: 166
;Triangle Base: 9.5
;Triangle Height: 11.0
+Target Triangle:
Position: (720, 450)
;Font: 3
;Slew: yes
;Radius: 166
;Triangle Base: 9.5
;Triangle Height: 11.0
+Missile Triangles:
Position: (720, 450)
;Font: 3
;Slew: yes
;Radius: 166
;Triangle Base: 9.5
;Triangle Height: 11.0
+Orientation Tee:
Position: (720, 450)
;Font: 3
;Slew: yes
;Radius: 166
+Mission Time:
Position: (1363, 839)
;Font: 3
;Slew: no
;Filename: time1
;Text Offsets: (4, 4)
;Value Offsets: (26, 12)
+Kills:
Position: (1238, 731)
;Font: 3
;Slew: no
;Filename: kills1
;Text Offsets: (6, 4)
;Value Offsets: (74, 4)
; FS1 specific gauge
;+Weapon Linking:
;Position: (841, 453)
;Font: 3
;Slew: yes
;Arc Filename: 2_rightarc1_fs1
;Single Primary Filename: 2_rightarc2_fs1
;Double Primary Filename: 2_rightarc3_fs1
;Single Secondary Filename: 2_rightarc4_fs1
;Double Secondary Filename: 2_rightarc5_fs1
;Triple Secondary Filename 2_rightarc6_fs1
;Single Primary Offsets: (52, 18)
;Double Primary Offsets: (52, 18)
;Single Secondary Offsets: (28, 55)
;Double Secondary Offsets: (28, 55)
;Triple Secondary Offsets: (28, 55)
; Komet's lead sight. Looks for "leadsight.ani"
;+Lead Sight: (700, 438)
;Font: 3
;Filename: leadsight
; Custom gauge syntax
;+Custom:
;Position:
;Font: 3
;Name:
;Text:
;Gauge Type:
; (Possible values for Gauge Type include LEAD_INDICATOR, ORIENTATION_TEE, HOSTILE_TRIANGLE, TARGET_TRIANGLE, MISSION_TIME, RETICLE_CIRCLE, THROTTLE_GAUGE,
; RADAR, TARGET_MONITOR, CENTER_RETICLE, TARGET_MONITOR_EXTRA_DATA, TARGET_SHIELD_ICON, PLAYER_SHIELD_ICON, ETS_GAUGE, AUTO_TARGET, AUTO_SPEED,
; WEAPONS_GAUGE, ESCORT_VIEW, DIRECTIVES_VIEW, THREAT_GAUGE, AFTERBURNER_ENERGY, WEAPONS_ENERGY, WEAPON_LINKING_GAUGE, TARGER_MINI_ICON,
; OFFSCREEN_INDICATOR, TALKING_HEAD, DAMAGE_GAUGE, MESSAGE_LINES, MISSILE_WARNING_ARROW, CMEASURE_GAUGE, OBJECTIVES_NOTIFY_GAUGE, WINGMEN_STATUS,
; OFFSCREEN RANGE, KILLS GAUGE", ATTACKING TARGET COUNT, TEXT FLASH, MESSAGE BOX, SUPPORT GUAGE, LAG GUAGE) the last five aren't typos.
; Slew:
; Filename:
$End Gauges
#End