well for the missions i think that for starting we can build some small campaigns reproducing the original starwars battles, i have a nice idea for example for a two-three missions campaign covering hoth battle, that was only marginally reproduced in the original star wars simulators, then we may build something more complex once we have an idea for the plot, btw this will be mostly a total conversion, so anybody will be free to build campaign for this mod
about the surface/death stars....
i'v read a lot of posts about atmospheric flight, and i have an idea of the limitations we are talking about, but i think that build a death star with the trench...well it is a worth try, even if it will be absolutely impossible:)
actually i have a couple of ideas to do that but i'm not so expert in "strange things" and there is a lot of job to do first
i'd like also some atmospheric flight, and i was thinking about bespin for another of the campaigns i was talking about:
it hasn't exactly a surface and using the right background and the right nebula will probably simulate it in a decent way...well i'll try one day or another, but i have to learn first how to modify nebulaes pofs:p
galactic emperor, no you didn't send it to me ... well i'm obviously protective about my artworks, but if it will work better as you say i will surely agree in the change (althought i liked the old texture...eheh the tf was my first 3dmodel/texture artwork, probably if i was doing it now i would have done a lot of things different, starting from the uvmaps:)) i'll reupload the model tomorrow, i had not enought time today to finish it
oh and AqueousShadow, you are surely welcome as anybody that wants to give us an hand....i'm looking forward for example for a nice slave1 from Vasudan Admiral:)