Author Topic: GTD Valiant  (Read 3683 times)

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Offline EdrickV

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Introducing: The GTD Valiant. (Assuming the class name's not already used.)



My latest toy. :>
Features include, of course, a fly through hanger.
Haven't hull tested it yet, but this one I'm going to try and finish myself. :)

(And no, this is not the AWACs I've mentioned before, that one's undergoing FS2 geometry fixes for faces that don't show up. :) At least it's geometry wasn't as bad as the Stinger's.)

I also have a fighter (two versions),  a freighter, a corvette, (which I may toss out for you guys to play with, it was my first Wings3D model and I'm not happy with it.) another destroyer, and something called the Valor that was going to be a corvette or destroyer but looks more like an airplane. (I'll probably upload the Valor for people to play with tomorrow, I abandoned it to make the Valiant. :))
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline Shrike

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Interesting design.  What's it gonna be armed with?
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Kellan

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I like it. If it's textured nicely (colourfully, as in blue/black and other bits in addition to normal, boring old greys, would be interesting) it'd look really great.

 

Offline Ryx

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Very Nice! :cool:

What's the poly count on that?
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Offline Nuclear1

  • 211
Awesome design!
Gives me a sort of Taiidan Destroyer feeling. :D
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Ulundel

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Impressive work indeed. I'm currently working myself with something like this. But it already has about 12000 polys so heheheheheh ;7

 

Offline Stunaep

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Nice.... Reminds of somewhat a Corellian corvette. Just a bit.:nod:  :yes2:;) :yes:
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Offline Wildlife

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oh yeh thats nice :nod:
Nag..Nag Bloody NAG!!

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Offline EdrickV

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Right now it's poly count is at 666. :wtf: But that will probably go up once I start fixing non-planer faces. Haven't thought about turrets much yet. As far as texturing, I'll have to give my bitmap copies of the regular game textures a good look through and see what I can make with them. But first comes the hull test. :) It's come a long way considering it started out as one of these:

:D
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

  

Offline Corsair

  • Gull Wings Rule
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Quote
Originally posted by Stunaep
Nice.... Reminds of somewhat a Corellian corvette. Just a bit.:nod:  :yes2:;) :yes:
A very wee little bit. I can see the similarity, but just barely. :D
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline delta_7890

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Is that made with Maya?!  :jaw:
~Delta

 

Offline EdrickV

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Quote
Originally posted by delta_7890
Is that made with Maya?!  :jaw:


Nope. I made it with the Open Source Wings3D. A very odd program that doesn't actually have an exe. :) It uses the Erlang general-purpose programming language and runtime environment. For mesh building it's a lot better then TS1, though it's not good for texturing. (You can make UV maps with a plug-in for it though.)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 

Offline Sesquipedalian

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I like it.  I want it.  Not that I need it for my project, I just want it anyway.
Sesqu... Sesqui... what?
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Offline Stryke 9

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Nice draft renderer.

Oh, er- and nice ship. It's just that the rendering caught my attention first. I like the forward-sweeping detailings on the front, do well with the backfacing ones on the rear. Its general design is one people use a bit much in my opinion (the narrow-waisted variety of capship), but you pull it off well here. Is that a seam down the middle?

 

Offline Anaz

  • 210
Personally I seem to like the rather fat variety of capship that won't break apart if exposed to beams.
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Offline mikhael

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The waist is to narrow, but otherwise, it rocks. Nice work. :D

Gimme the mesh to mess with. I love playing with other people's meshes. ;)
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Anaz

  • 210
Quote
Originally posted by mikhael
The waist is to narrow, but otherwise, it rocks. Nice work. :D

Gimme the mesh to mess with. I love playing with other people's meshes. ;)


lol...me too...its really fun when the finished product doesn't resemble the original.
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Black Wolf

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When I first saw it, I thought straight away - 'Another Anime Ship', but I think it's more the black lines than anything else. Good Stuff.
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Rarely Updated P3D.
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Offline EdrickV

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Quote
Originally posted by Stryke 9
Nice draft renderer.

Oh, er- and nice ship. It's just that the rendering caught my attention first. I like the forward-sweeping detailings on the front, do well with the backfacing ones on the rear. Its general design is one people use a bit much in my opinion (the narrow-waisted variety of capship), but you pull it off well here. Is that a seam down the middle?


That's actually not a render. :) It's a screenshot. I cropped out the menu and toolbar stuff. My copy of Wings3D doesn't seem to have any rendering stuff. (It has a Render menu item but it's submenu is empty. Maybe some plug-ins would go there.) And I did a cut thing, like the Deimos has, almost the length of the ship with some side branches. Will post a pic with the "cut" selected so it's easier to see where it is. (When Wings3D saves it even saves the currently selected faces and you can also "store" a selection for later use by "recalling" it, adding it with the currently selected stuff, (union) or subtracting from the currently selected stuff. (I think, never tried the subtract) :)

The second pic is here:
http://members.aol.com/EdrickV/FS2/Valiant2.jpg

Quote
Originally posted by mikhael
Gimme the mesh to mess with. I love playing with other people's meshes. ;)


Not quite ready to upload the Valiant. Want to try texturing it first now that I think I'm figuring out how to use a UV plug-in for Wings3D along with Lithunwrap/UVWrapper. :D
I will, however, release the Valor, as I mentioned elsewhere.



Do whatever you want with the Valor. As far as I'm concerned it's now public domain. :) I would be interested in seeing pics of it if you make something cool from it. This is the model I was working on before the Valiant. I wanted to make a corvette or destroyer, and this one just didn't fit the bill so I started over.

http://members.aol.com/EdrickV/FS2/Valor.cob
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

 
First:  :jaw:
Second: Mmmm fighter material ;):yes:
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