Author Topic: Minecraft  (Read 713101 times)

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Offline FireSpawn

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Once I'm able to start playing again (both due to studies and the lack of update), I'm thinking that I might abandon my old build and grab an island for my prison. And with the update, and with the Mods tinkering, it could actually work. Although, I'm thjinking about scrapping the individual cells and having a large cell underground, you know, add to the dank factor.
If you hit it and it bleeds, you can kill it. If you hit it and it doesn't bleed...You are obviously not hitting hard enough.

Greatest Pirate in all the Beach System.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

 

Offline pecenipicek

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There's an SQL database that's been running since midnight storing all block changes, should be easy to repair griefing from now on.

EDIT:
looking over database, bloody hell you people play a lot.
Code: [Select]
playername time
qazwsxal 00:02:20
Orcinus_JW 00:04:56
THE_TrashMan 00:42:35
Saratje      02:19:12
PD_Top_Gun 02:44:35
Wait till you see this...
(this DB is from the time we re-set our server)
Code: [Select]
Player         Time played
MrFlipside 788:41:46
yokoso         618:11:01
vrga         124:53:48
deathfun 105:03:38
Zabyca         89:34:49
Micos         83:56:59
Tweeds         74:59:22
Baurge         42:25:54
StealthClobber 15:32:24
JaiWest         7:41:35
Belisariusgreen 3:24:15
Lester         2:32:00
Orcinus_JW 1:35:39
sandwiched 0:57:55


Not a whole lotta players, but hey, we play. And we have an older DB, i know :p

(oldest entry: 2011-09-30 06:00:25)


i need to pull the data from the old old db. there should be interesting data there too.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline rhx123

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Just to add something to the discussion, we now have  an addon called TrainCarts, which allows amongst other things the ability to bump carts into each other to form "trains".
My main point here is though, that using signs a cart can have a "tag" added to it, and that "tag" can be read at a track switch to determine which way it goes.

This means that multiple lines can use the same section of rail, but be switched in an other direction if it has the appropriate tag.

http://s708.photobucket.com/albums/ww88/bergerkiller/?action=view&current=Tagswitcher.mp4

http://wiki.bukkit.org/TrainCarts-Plugin/Circuits#Track_switcher

It looks tricky at first, but I got to grips with it pretty quick.

Tags can also be added and removed with signs, not just through chat.

 

Offline Sandwich

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It's also worth mentioning that I already have a planned connection to Sandwich's place, my rail runs right next to it underground. I will be completing that one after this one is done.

Cool! I haven't done much work on my place ever since being given creative for building the Fenris; I want my place to be mostly legit. :) Anyway, since you say it runs underground, see about connecting it to the walkway I have spiraling down the circumference of The Pit - I don't mind if people enter the place from there. I consider that entire domed pit area a public area; I'll be making all sorts of underground rooms (and perhaps above-ground structures) for the private areas.

Strange idea that literally came to my mind 10 seconds or so ago. We could colour the line of blocks where rails are on, with different colours (red brick, black obsidian, grey cobble, yellow sandstone, blue dia-.. well maybe not diamond) to seperate the rail-lines from eachother.

*snip*

Funnily enough, I had the same thought reading the posts above yours, and then I came across your post. :p However, I was thinking of using colored wool blocks for marking the rail lines; it would give us decent coloring for both the map and in-game, plenty of different lines to color, etc. The only problem is flammability, but I don't see that ever really happening.

We should leave changing track blocks with wool up to those bestowed with WorldEdit powers, though, since they should be able to switch the cobblestone with wool right under the rails, without them popping off.

If people dislike the idea of having entire rails out of wool, we could perhaps just have those side blocks that have torches on them be colored wool; hopefully they'd be regular enough to make the color of any given rail discernible on the map.

My main point here is though, that using signs a cart can have a "tag" added to it, and that "tag" can be read at a track switch to determine which way it goes.

This means that multiple lines can use the same section of rail, but be switched in an other direction if it has the appropriate tag.

This gives me an idea. that you WorldEditors would have to implement:
  • Generate concentric, octagonal double-rail rings every 500-100 meters, centered around spawn. Make each ring Place them pretty high up, perhaps at around y:120 or so, so that they'll be less likely to intersect with an already existing structure. All us players would have to agree that If they do intersect, we'd take it upon ourselves to implement a workaround, be it routing that segment of rail around or through the structure in question, or perhaps even implementing a station if feasible.
  • Generate double-rail spokes every 45 degrees, a few blocks higher or lower than the octagonal rings. We'll build simple transfer stations at every intersection. A water drop and ladder elevator can facilitate access from the ground to each transfer station. Where appropriate (such as in high mountainous terrain), these can be replaced with a stairway or bridge from the nearest mountain peak. Alternately, have the spokes at the same level as the rings, and use the TrainCart tags to manage intersection behavior.
  • At (or near) ground level below each intersection (or at the end of the access bridge or stairway), we could have a simple structure to act as a hub for secondary rail lines. Players would be responsible for building these secondary lines from these ground-level hubs to their houses or wherever.

This way we'd be able to have easily-navigable rail lines running across the entire map, providing easy access to any area, without placing a huge resource burden on the outlying settlements.

Whatcha'll think?
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Offline Mongoose

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I do like the idea of coloring the torch blocks around the rail lines; I think it might go a bit overboard to color the entire rail structure.  As for that super-rail idea...honestly, I can't say I'm a massive fan.  I feel like it'd really mess up a lot of the cool vistas and sight-lines we have on the server, and between the warp points and the pre-existing rails, not to mention the Nether gate system, getting around isn't a huge deal at the moment.  If someone were to pull off something like that, I'd greatly prefer that it be tucked underground.

  

Offline deathfun

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I do like the idea of coloring the torch blocks around the rail lines; I think it might go a bit overboard to color the entire rail structure.  As for that super-rail idea...honestly, I can't say I'm a massive fan.  I feel like it'd really mess up a lot of the cool vistas and sight-lines we have on the server, and between the warp points and the pre-existing rails, not to mention the Nether gate system, getting around isn't a huge deal at the moment.  If someone were to pull off something like that, I'd greatly prefer that it be tucked underground.

Build the rail at the peak height. It'll give a view unto it's own
"No"

 

Offline rhx123

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I think that that's too much of an eyesore.
I think it would be a bit complicated with rails and all too.
Saying that, a better central station under spawn wouldn't do any harm, and it would be good for most of the rails to have some common starting point.

EDIT:
Starting work on a central station under spawn.
« Last Edit: December 07, 2011, 03:38:58 pm by rhx123 »

 

Offline deathfun

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Also, Pec, that's bloody impressive how much frakking time Yoko and Flip spend on there.
"No"

 

Offline Hades

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Also, Pec, that's bloody impressive how much frakking time Yoko and Flip spend on there.
You have no idea.
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[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Mongoose

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I need to find a little corner of pece's server where I can at least build a shack or something.  I don't think I'll spend much time building on there, but it'd be good to have a home base.

By the way, what's all that cloudy-textured stuff on pece's dynmap?

 

Offline achtung

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I think that that's too much of an eyesore.
I think it would be a bit complicated with rails and all too.
Saying that, a better central station under spawn wouldn't do any harm, and it would be good for most of the rails to have some common starting point.

EDIT:
Starting work on a central station under spawn.

I will help you with that.

EDIT: Sandwich, I will try to have the station in the pit.
« Last Edit: December 07, 2011, 04:43:22 pm by Swantz »
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Offline deathfun

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  • Hey man. Peace. *Car hits them* Frakking hippies
I need to find a little corner of pece's server where I can at least build a shack or something.  I don't think I'll spend much time building on there, but it'd be good to have a home base.

By the way, what's all that cloudy-textured stuff on pece's dynmap?

Hey, feel free to come up to my area. It's the Northern island which has been completely cleared of trees, and reading for building a city
"No"

 

Offline Mongoose

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Okay, I'll come up and take a look. :)

 

Offline FireSpawn

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That's what she said!  :pimp:
If you hit it and it bleeds, you can kill it. If you hit it and it doesn't bleed...You are obviously not hitting hard enough.

Greatest Pirate in all the Beach System.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

 

Offline Grimper

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I don't agree with colour coding entire tracks, it's going to look incredibly ugly when you have a bright red rail running through a forest. However, it could work if you colour coded the stations instead.

EDIT: Nvm, no one seems to want my help or advice, or even likes my creations.
« Last Edit: December 08, 2011, 03:53:55 am by Grimper »
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Offline Mongoose

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Offline KyadCK

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Offline FireSpawn

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That's what she said!  :pimp:
wait wut

He had to, it was his 69th post.

Exactly, it was either that or a crude joke involving two chickens, a diamond pickaxe and Angelina Jolie.  :P
If you hit it and it bleeds, you can kill it. If you hit it and it doesn't bleed...You are obviously not hitting hard enough.

Greatest Pirate in all the Beach System.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

 

Offline deathfun

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  • Hey man. Peace. *Car hits them* Frakking hippies
That's what she said!  :pimp:
wait wut

He had to, it was his 69th post.

Exactly, it was either that or a crude joke involving two chickens, a diamond pickaxe and Angelina Jolie.  :P

God damn that's bloody specific
"No"

 

Offline pecenipicek

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Also, Pec, that's bloody impressive how much frakking time Yoko and Flip spend on there.
well, they are my two favourite players :D


and they did send the 4 gigs of ram extra for the server, so their investment of that paid off in the long run with interest  :nervous:

By the way, what's all that cloudy-textured stuff on pece's dynmap?
what cloudy textured stuff?

if you mean the stuff in the water, then thats something we have the 1.8.1 worldgen to thank for.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.