Originally posted by LtNarol
textures are not scaled down that way, the game uses LODS (level of detail), each lod is textured with a specific set of textures designed for that lod. The engine does not rescale the textures to 250*250, 244*244, 230*230, etc. It simply switches to different lods. And at 10 meters from a ship, you wont see a whole map, more reason to have higher detail maps instead of higher pixels per screen. Sure, as pixels begin to merge, you lose detail, but are you going to pick out individual lights or turrets on a capital ship at 2000 meters? not without a magnifying glass.
OK, this is the last post I'll make about this, it's making my head hurt.
LtNarol, maybe we're not talking about the same thing.
Let's think of a concrete example: an Ursa 25 m away, straight ahead. The textures on your display (in the framebuffer) are most likely NOT occupying 256x256 (or whatever) pixels on your screen. Most textures will be distorted one way or another (unless the polygon's normal is parallel to your line-of sight). Can we at least agree that a square face that is pointing 45 degrees away from you is no longer a square (in the framebuffer)? Although the map is not changing, the image on the screen is.
OK, now move the Ursa 1 m away from you, so that it's 26 m away. We are still using the same LOD. The Ursa is smaller on the screen, right? The textures
as they're displayed in the framebuffer have been scaled. This is not scaling from a modding perspective, nor is it changing the LOD, this is the 3d engine rasterizing the texture onto a smaller fragment. I hope we can agree that however many pixels the Ursa occupied on the screen at 25 m, it is occupying fewer at 26 m.
This is what I was talking about when I said the 3d engine is constantly scaling. It has nothing to do with LOD. When something (at the same LOD) is further away, the same textures must cover a smaller number of pixels. So yes, the engine -- DirectX in the case of FS --
does rescale textures from 256x256 to 244x244, 230x230, etc., the further you get away. If it didn't, the textures would slide all over the model as it moved around.
And I think you'll find in 95% of the time, the textures on the screen are actually being scaled down unless you're right on top of the ship.