Author Topic: 800x600  (Read 21908 times)

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Offline Sandwich

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40 lashes with a wet noodle for you, Petrarch! :hopping:

And where's Lt. Narol? Has he upgraded his reli...errr, computer yet? :D
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Offline LtNarol

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No, I'm still on that TNT2 and 550 AMD-hunk-o-junk ;)

As for that resolution debate, I don't think penguin and I are refering to the same thing... just what I was talking about I really don't know (come on, I haven't looked at this thread for god knows how long).  I think my point was that higher resolutions wouldn't provide much gain without higher resolution maps...

Oh, and Kazan, not all of us have $50 to spend on hardware.

 

Offline Petrarch of the VBB

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Hear Hear, Narol. It's all very well saying, "Get a new GFX card" but many of us are poor. And anyway, my GFX card supports up to and beyond 1600*1200, but my monitor only goes up to 1024*768, and I can't afford a new one.

And it's not as if FS looks bad in 640*480, in fact, it looks quite good.

 

Offline KARMA

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i have a p2 400+ voodoo2 ....
surely i wouldn't benefit from higher resolutions as said, but a game that can be played at higher resolutions will have a longer longevity in my opinion, will look better on more updated computers (no matter if the textures are low res), and with graphic upgrades from scp will be likely more played
« Last Edit: May 22, 2003, 05:16:08 pm by 433 »

 

Offline Unknown Target

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I used to have that machine, (P2 400, VooDoo 2), but I upgraded when it wouldn't run Mech 4 because that game didn't support the card :D

 

Offline YodaSean

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i thought this thread was like really old or something...and its not:confused: :confused: :confused: :confused:

  

Offline Sesquipedalian

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Quote
Originally posted by YodaSean
i thought this thread was like really old or something...and its not
It isn't merely "like" really old, it is really old.  Please let it fall back into the depths now.
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Offline Ulala

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Quote
Originally posted by KARMA
a game that can be played at higher resolutions will have a longer longevity in my opinion, will look better on more updated computers (no matter if the textures are low res), and with graphic upgrades from scp will be likely more played


I'm no graphics artist or coder or anything, in fact I know nothing of the source code or what's possible or what's not (I just play the game), but I think this is a good point, assuming it's possible. I have a AMD Ath 2700+, 512 DDR, and a Radeon 9500 pro and it's almost pointless to install something like FS2 onto it because the graphics are becoming more and more dated. Okay, flame away. :D
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Offline YodaSean

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Quote
Originally posted by Sesquipedalian
It isn't merely "like" really old, it is really old.  Please let it fall back into the depths now.


sorry, it kept popping up on my subscribed thread email thingy(even though i never subscribe to threads), and I was pretty sure it was like a year old or something, but I didn't read the dates carefully and thought I was just going insane or something o_O

 

Offline RandomTiger

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Quote
Originally posted by CP5670


This is what I was thinking as well. We would not need to make any new icons, but simply use the existing ones, although they may look a bit smaller. The menus could be locked into 1024 or something since they do not need 3D acceleration and would work fine on slower computers as well, but the game resolution can be more adjustable.


You would still need to do the 2D HUD stuff which is just about the same thing as the menu anyway.

Stretching might be worth looking at however texture sectioning would be likely to cause seams.

 
does anyone feel like they're talking to a brick wall i few simple truths:

  • freespace uses LODs,  this doesnt herently mean they use reduced maps (depandant on texturer applying reduced maps manually)
  • games like half-life use a technique to scale the maps automaticaly, so many versions of the same map at different sizes are not required
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Offline FreeTerran

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I know it exist a 800x600 thread here but is it hard to code the 1280x1024 support i think many guys have a new good graphic card geforce 2 and up is there enough or ?
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Offline KARMA

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ok... so you know that there is the 800x600 thread...
so why you opened this one too??:rolleyes: ;)
and if you read the 800x 600 thread you will find by yourself the reply to your question:ha: :p
btw it is not a problem of coding, well.. not only

 

Offline FreeTerran

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And why do the SCP guys it not ?
Or do they it ?
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Offline Darkage

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There is no point in doing higher resolution. You need to redo all of the Interface art. And i don't mean resizing it because that doesn't look good. And you already know your answer from the 800x600 thread.
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Offline Nico

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Quote
Originally posted by Darkage
There is no point in doing higher resolution. You need to redo all of the Interface art. And i don't mean resizing it because that doesn't look good. And you already know your answer from the 800x600 thread.



actually, not really. the things can just turn smaller as you up the resolution ( as it is done in many, many games ), that wouldn't be a pb as it is the other way around.
and btw, I'm more interested in higher resolutions than lower ones :doubt:
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Wouldn't it be possible to have the game switch to higher resolution only when in space?

 

Offline Darkage

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1024*768 works fine for me, my machine can handle higher but it looks fine as it is IMO:)
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Offline Petrarch of the VBB

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Quote
Originally posted by Darkage
1024*768 works fine for me, my machine can handle higher but it looks fine as it is IMO:)


Hear Hear.


BTW, it looks fine in 640*480, IMHO.

 

Offline diamondgeezer

Quote
Originally posted by Vilkacis
Wouldn't it be possible to have the game switch to higher resolution only when in space?

By 'interface art' read 'HUD' - the HUD gagues wouldn't look any crisper just by upping the resolution. They'd need to be redrawn, in higer res. And nobody can be bothered. I don't blame them.