Author Topic: Blender Help  (Read 3106 times)

0 Members and 1 Guest are viewing this topic.

Offline BrotherBryon

  • 29
  • Resident Lurker
I have a mirrored model I'm working on and some how the center of the model has moved so when I go to apply the mirror there is a gap in between the two halves. Is there a way to fix this?
Holy Crap. SHIVANS! Tours

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Steam
On 2.56:
Use the "center to mesh" or "center to geometry" option (can't remember the exact name)*, it will place the center of the object in the middle, then use the position manipulators** and place the mesh in the position 0,0,0, then cast the mirror on the x axis.

EDIT: * for this you'll need to go to object mode and look for the option in the transform part IIRC.
** for that you'll need to be on object mode and look for the x y and z position options in the toolbar to the right (press T or N to bring it up).
« Last Edit: May 06, 2011, 08:17:28 pm by Rodo »
el hombre vicio...

 

Offline Talon 1024

  • 29
  • How do you turn this on?
    • Mods, Games, and Stuff
No, you'll have to align the center of the object to the place where you want the mesh mirrored.  In Blender 2.49 and below, you'll have to place the cursor where you want the mesh mirrored, and then select the object and click "Center cursor".  In Blender 2.5 and above, you'll have to place the cursor where you want the mesh mirrored, select the object, go the object menu, and under "Transform", click "Origin to 3D Cursor".
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline BrotherBryon

  • 29
  • Resident Lurker
I must be doing something wrong, and I was mistaken it isn't a gap they overlap. Didn't save after applying the mirror just had a suspicion something was wrong and tested it out, still have some more left to do before I get that far. Too tired to continue messing with it any more tonight will try again tomorrow.
Holy Crap. SHIVANS! Tours

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Skype
    • Twitter
    • Headdie on Deviant Art
it sounds like you are transforming around the center of the mesh and you want to transform around the center of the workspace/cursor.  in 2.49 , and . keys change this, i am not sure about 2.5+
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline BrotherBryon

  • 29
  • Resident Lurker
Looks like checking the clipping option and increasing the merge limit (was set to 0) just a little within the mirror modifier will fix it when I eventually apply the mirror. Any reasons to be concerned that any one can think of?
Holy Crap. SHIVANS! Tours

 

Offline Thaeris

  • Can take his lumps
  • 211
  • Away in Limbo
Just skimming through this thread reminds me why I've not yet bothered to learn Blender in-depth. Why is it the more capable a program is, the more difficult it becomes to perform basic tasks?
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline BrotherBryon

  • 29
  • Resident Lurker
Just skimming through this thread reminds me why I've not yet bothered to learn Blender in-depth. Why is it the more capable a program is, the more difficult it becomes to perform basic tasks?
I know what you mean, I'm still reluctant to switch solely to blender myself. Need a lot more practice which I think I'll be getting here before too long. Lots of stuff for Inferno still needs doing.
Holy Crap. SHIVANS! Tours

 
Looks like checking the clipping option and increasing the merge limit (was set to 0) just a little within the mirror modifier will fix it when I eventually apply the mirror. Any reasons to be concerned that any one can think of?

Small details around the centreline might get clipped with that, don't set it higher than strictly necessary. Apart from that, you should be fine.

 

Offline BrotherBryon

  • 29
  • Resident Lurker
The overlap was very small so a setting of 0.001 took care of it. No detail loss.
Holy Crap. SHIVANS! Tours

 

Offline BrotherBryon

  • 29
  • Resident Lurker
Have another question and didn't want to start a new thread. When UV mapping in blender if you have multiple islands of the same exact geometry, say multiple wings that are the same on both sides, do you simply stack the islands on top of each other ensuring that all the vertices's are lined up exactly or is there more involved or pray tell an even simpler method?
Holy Crap. SHIVANS! Tours

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Steam
Have another question and didn't want to start a new thread. When UV mapping in blender if you have multiple islands of the same exact geometry, say multiple wings that are the same on both sides, do you simply stack the islands on top of each other ensuring that all the vertices's are lined up exactly or is there more involved or pray tell an even simpler method?
Overlaping vertex on the uv will work, this is what blender does when you UV a model and then you apply a mirror property, the mirrored faces will be overalped with the originals sharing the same space so the texture is loaded on both at the same time.
Just make sure to check your face is correctly uv mapped and with the same orientation and all that stuff, if not you might end up with a face textured backwards or something like that.
el hombre vicio...

 

Offline esarai

  • 29
  • Steathy boi
For future reference, in the mirror modifier options there should be 'do clipping' or something similar.  This prevents vertices from passing over the axis of symmetry, and will automatically weld vertices that are located at the axis.  So turn it on, and then try to drag the midline vertices towards the center.  You should notice that they'll stop and merge.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 
Have another question and didn't want to start a new thread. When UV mapping in blender if you have multiple islands of the same exact geometry, say multiple wings that are the same on both sides, do you simply stack the islands on top of each other ensuring that all the vertices's are lined up exactly or is there more involved or pray tell an even simpler method?

You can do this - like Rodo said, it's what the Mirror modifier does. However, if you wanna do an AO bake, it's generally a bad idea to stack UV islands unless you're absolutely sure that the lighting is identical. If you have, say, a biplane, the top wing will be darker at the bottom and the bottom one darker at the top - if you then map both wings as overlapping islands, the AO bake will look bad.

Myself, I generally avoid overlap altogether, except for mirrored parts - since the surrounding geometry is mirrored as well, this is compatible with AO bakes.

 

Offline BrotherBryon

  • 29
  • Resident Lurker
Have another question and didn't want to start a new thread. When UV mapping in blender if you have multiple islands of the same exact geometry, say multiple wings that are the same on both sides, do you simply stack the islands on top of each other ensuring that all the vertices's are lined up exactly or is there more involved or pray tell an even simpler method?

You can do this - like Rodo said, it's what the Mirror modifier does. However, if you wanna do an AO bake, it's generally a bad idea to stack UV islands unless you're absolutely sure that the lighting is identical. If you have, say, a biplane, the top wing will be darker at the bottom and the bottom one darker at the top - if you then map both wings as overlapping islands, the AO bake will look bad.

Myself, I generally avoid overlap altogether, except for mirrored parts - since the surrounding geometry is mirrored as well, this is compatible with AO bakes.

Thanks that's the kind of response I was looking for.
Holy Crap. SHIVANS! Tours