Boo-freaking-yah!!!!

You are an awesome person.
So is there anything on the model level we have to do to take advantage of this? And since I'm pretty awful at reading code, what did you change? How does it work? I've been hoping for something like this for years!
Btw, Nuke: Not so sure about the former (since I prefer to just reuse the nice existing glass textures), but the latter we have definitely already been able to do that all along. Separating the glass parts of the ship and calling them 'detail0-trans' before the PCS conversion basically reattached the glass polies and ensured they were last in the list to be rendered, and would therefore render correctly.
