Author Topic: High Poly GTD Orion  (Read 143118 times)

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Offline An4ximandros

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You could make it so that destroying the subsystem exposes a destroyed and borked interior with loads of wrecks and pieces coming off inside the 'engine chamber.'

 

Offline Alan Bolte

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it simply looks too exposed for a warship
I agreed, but decided not to say anything 'cause, you know, rule of cool. You still have to decide how to texture that area though...

I had two ideas - storage of fuel containers, like on the Zephyrus, with maybe a big hatch on the forward slope; or a power distribution node, resembling an electrical substation.

That is, it doesn't have to be a major engine component, it just has to be a weak point.
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Offline Rodo

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I was gonna say something about the rotating device removal, decided not to after reading my first comment.
To avoid enraging anyone and specially you Hades I'm just going to tell you that I'm very sad that part of the model was removed.
el hombre vicio...

 

Offline Aesaar

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I'm not.  Wasn't going to say anything if you chose to keep it, but I did not like it.

So I'm pleased with this decision.

 
Honestly... I'm glad that you removed this thing. Cool but you know... Looked so fragile.

 

Offline T-LoW

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Or maybe you can make an unfinished version of the Orion where some parts of the ship only look like wires and grids with exposed entrails. Just a suggestion so there maybe is a use for unused parts of the model.
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Offline Trivial Psychic

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You mean something like the recently-released Arcadia-under-construction model?
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Offline Hades

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Pretty much the final mesh. Thanks to VA for detailing the engines a bit.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline blowfish

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Very nice, though I would say that a few parts still look underdetailed compared to the rest.  Particularly the hangar area but also the bottom of the ship, the left side near the back, and the area around the very top multipart turret.

 

Offline Luis Dias

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YEAH MORE GREEBLES COME ON FINISHED MODELS ARE UNDERR... wait, the last mesh is actually very very good. Congrats! :yes:

 

Offline T-LoW

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Underdetailed? I'm sure you already won't see most of the tiny modelled details when the really complicated looking textures are on top of all of that until you take a close look.

Majestic model!
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Offline Black Wolf

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Do you still have a copy of the older mesh Hades, with the exposed innards? Might be cool to include, expose it when the engine subsystem is destroyed? Although I don't know how converting from an engine subsystem to an engine submodel would affect balance.
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Offline headdie

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release both versions, subsystem version for mvp submodel for those who want to use that feature?
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Offline Raven2001

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Great work Hades! Personally, I still don't like a couple design decisions you made, but what the heck, it's a superb piece of modelling :)
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Offline Hades

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Do you still have a copy of the older mesh Hades, with the exposed innards? Might be cool to include, expose it when the engine subsystem is destroyed? Although I don't know how converting from an engine subsystem to an engine submodel would affect balance.
My issue with things like that is, how would field repairs that you see somewhat often work then? What happens when the engine subsystem is blown up and open and they "fix" it?

Not to mention a version with and without would take a lot of work to do...
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

  

Offline mjn.mixael

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Well, switching a submodel for a subsystem is not easy when you need to be keep retail compatibility and be aware of just how often the Orion has been used in mods. The only way you can do it in order to keep subsystem hitboxes the same is to do it like RgaNoris and I did on the Arcadia. (For those too lazy to look at the POF, detail0 is basically split into chunks that are the size of the original subsystems. That's we got holes in the platform when the communications is destroyed and whatnot.. because the submodel is HUGE.) That method works easily enough on a station and model that isn't used like a combat ship where hitboxes are extremely important all the way from 100% to 0% hull integrity.

Doing this on the Orion could prove to be quite the chore, especially if we wanted to do it without alienating a bunch of mods arbitrarily. And even then, it might be more work than it's worth. Such is the nature of the beast when doing retail upgrades.
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Offline Hades

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Okay, now it's much, much closer to finished, changed the hangarbay-side detail a little bit. :P
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Ulala

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Superb work, can't wait to see the textured version of this beast.
I am a revolutionary.

 

Offline An4ximandros

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I see you salvaged the spiny thing.

 

Offline Crybertrance

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I see you salvaged the spiny thing.

Huh? Where?
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun