Hi Dan.

I'll try not to gush too much here, but I really enjoy your work; the Freespace games are a couple of my all-time favorites, in no small part due to your very memorable soundtrack. It's all excellent work, which makes it very hard to request any specific tracks for remixing. I will admit that I tend to like the FS1 arrangements more, although I may be in the minority here in that respect; FS1's music feels more immediate, aggressive, and action-driven, while FS2 is generally more ambient, orchestral, and laid-back, like it's removed from what the player's doing (although there are certainly some exceptions; FS2 Briefing 4 may very well be my favorite track of the entire series, but I see you've already done that one

).
Here are some of my faves; these aren't the only ones, but there are some, like FS1 mainhall, that you've already redone. Forgive me if I don't use proper trackname nomenclature, but I don't have the soundtrack on tap like some of our regs do, so I've been prowling Youtube to jog my memory.
- Good ol'
FS1 Briefing 1. This one recurs a lot throughout the game, and a slightly different version also plays
at the end of Silent Threat, Mission 3. It's probably the single piece of music that I most strongly associate with the entire game, the sort that you find yourself humming long after you stop listening to it.
-
FS1 "Chaser Ambience". A very atmospheric "space" track that gives you a sense of how empty and awe-inspiring the void is, and the sinister bit at the end makes for a nice bridge to a battle.
-
FS1 "Chaser". This and the "March" battle theme are a couple of the tunes from the game that I remember best, the kind that really get your blood pumping in a dogfight.
-
FS1 "Strike". This is a fun one, but the reason I remember it so well is probably because it plays non-stop during FS1 Mission 28, when you're chasing down the Lucifer, and seems very fitting.

-
FS2 Ending, Part I. This is a very powerful, eerie piece of music. I'm not a huge fan of vocal pieces, but I like this one, as well as the segue to the more dynamic "supernova" part (which sounds very familiar, but I can't place where else in the game it takes its cues from). I've loaded the cutscene many times simply to hear the music play.