Just watched the video myself. "Really he appears to be completely intoxicated."

Also another question. The characteristic yellow glows with the X-steelbeams look cool but (of course) 2-dimensional. You didn't mind modeling the X-frames of this part of the texture to give it a more 3-dimensional look or will bumpmaps do the trick?
As RgaNoris said in the video, we didn't really design the mesh. We took Ragingloli's mesh, mixed in some from VA's mesh and Esarai's mesh (to change the hole from a circle to a hexagon) and went from there. Ragingloli didn't model in the cross beams you are talking about. In most cases a normal map would be just fine for detail like that, but with the nature of the glow in that area, the normals are somewhat hidden. (The detail stands out nicely when glows are off though). So it is what it is.
Lastly, as much as I'd like to say I've done most of the work... (as Rga seems to say in his video) I think it is, or will be, an even split when it's totally finished. This project certainly wouldn't have gotten this far if we hadn't split the work.